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Lucasfilm Ltd.

San Francisco, California - United States
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ILM Vancouver - Hard Surface Modeler

Description

The Hard Surface Modeler creates three dimensional objects to be painted, animated and used in a production with an emphasis on proportion, form, detail, and functionality.

  • Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.
  • Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
  • In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
  • Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the look for an object.
  • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.
  • Performs other tasks related to the creation of computer-generated animation.


Requirements
  • Bachelor's degree in Architectural/Industrial Design or equivalent.
  • Strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
  • Proven experience creating inorganic objects in a feature film or production environment.
  • Requires familiarity with film and video post production techniques and with computer graphic techniques.
  • 2-3 years polygon/subd modeling experience. Knowledge of Linux is a necessity to navigate through ILMs production pipeline.
  • Texture painting and UV layout experience desirable.
  • Sketching, drawing, painting and design skills desirable.
  • Experimentation with animation or advanced rendering a plus.
  • Uses a computer keyboard at least 75% of total work time


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