ILM Vancouver - Hard Surface Modeler
Description
The
Hard Surface Modeler creates three dimensional objects to be painted,
animated and used in a production with an emphasis on proportion, form,
detail, and functionality.
- Creates three-dimensional hard
surface models like mechanical objects, environments, and props for the
Animator, Painter, and Technical Director.
- Employs specific
software tools to build the geometric structure of the object and
ensures that the model will satisfy the requirements of the production.
- In
building an object, the modeler must incorporate technical expertise,
artistic ability, an understanding of mechanisms, and a basic
understanding of animation.
- Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the look for an object.
- Builds
the geometry of computer graphic models, with an understanding of how
the geometry will be used in the production process.
- Performs other tasks related to the creation of computer-generated animation.
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Requirements
- Bachelor's degree in Architectural/Industrial Design or equivalent.
- Strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
- Proven experience creating inorganic objects in a feature film or production environment.
- Requires familiarity with film and video post production techniques and with computer graphic techniques.
- 2-3 years polygon/subd modeling experience. Knowledge of Linux is a necessity to navigate through ILMs production pipeline.
- Texture painting and UV layout experience desirable.
- Sketching, drawing, painting and design skills desirable.
- Experimentation with animation or advanced rendering a plus.
- Uses a computer keyboard at least 75% of total work time
This Job is no longer active!