Senior Software Engineer - Tools
Description
Senior
Software Engineer - Tools
Who We Are:
Hangar 13 is the newest 2K development studio.
We’re focused on creating AAA games for console and PC. The studio is comprised
of industry veterans drawn from a diverse range of studios, who have
collectively shipped hundreds of titles across a wide variety of genres. We are
located just thirty minutes north of San Francisco and in production on our
first title, Mafia III, available October 7, 2016. We’re currently building our
own proprietary engine and tools in service of
our next AAA title, still unannounced.
Though we
hail from all over the world, and our backgrounds are wildly different, one
thing binds us all together – the belief that “Every Player Story is Unique.”
We believe that a game should never be a fixed experience fed to the player,
but something that is shaped by the game developers and the player together,
every time the game is played. At Hangar 13, we want to make (and play) games
that allow players the freedom to define everything from the moment-to-moment
gameplay to the narrative, creating their own, unique player stories along the
way.
What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Senior Software
Engineer - Tools who enjoys a collaborative and creative work environment.
The Senior Software Engineer – Tools will work directly with content
creators to give them the power to create amazing experiences and to support
our culture of iterative design to make AAA games. Create and maintain tools
for our current title, Mafia III, a multiplatform game currently in production
using proprietary software and technology.
Job
Responsibilities Will Include:
- Proactively identify the tools that will be needed throughout development
- Work with the art, design, and audio departments to design and create new tools based on
the changing needs of the project - Create and maintain documentation of all tools and their usage
- Participate in the design of the game features to assist in
the creation of supporting tools
and technologies - Improve existing pipelines and tools to decrease iteration
times for content creators
Who We Think Will Be
A Great Fit:
Minimum Requirements:
- Expertise with the C#/.NET 4.5 and C/C++ programming languages along with a strong
familiarity with OO design principles - 5+ years of programming experience on commercial software
projects
- WPF/MVVM knowledge is a big advantage
- DevExpress knowledge is an advantage
- Ability to work directly with content creators and iterate
on the tools efficiently
- Self-motivated and able to drive ideas to completion
- Strong ability to quickly learn new areas of development
- Proven ability to work well with all game development
disciplines
- Ability to analyze a situation and communicate the most
effective and efficient solution
- Experience in UI design and artist workflow
- Bachelor’s degree in Computer Science, or equivalent work
experience
Desired
Skills & Experience:
- Shipped AAA console or PC titles
- Experience developing for game consoles (PS3, XBOX 360,
etc)
- In-depth knowledge of game content pipelines at previous
projects
- Familiarity with Perforce and bug-tracking software
- Experience with 3D Studio MAX, MaxScript, Maya, and MEL
- Multithreading knowledge
This Job is no longer active!