Graphics Programmer
Description
Looking for a Graphics
Programmer to join our ranks! Our talented artists generate gigabytes of raw
creativity, and you’ll be pivotal in bringing that creativity to life in a
spectacular game. The graphics quality is a big focus at Sucker Punch, and the results
are easy to see: our games look gorgeous, our lighting accentuates our art, and
our colors highlight our mood. Come join us, add your talent to our team, and
help us make something great even better.
Sucker Punch fosters a healthy company culture, crucial to creating a
productive and collaborative work environment. Here you will participate,
interact, voice your ideas, and be a key part of something awesome.
Responsibilities
- Design and develop new features in our graphics engine,
from user input to beautiful pixels.
- Analyze and enhance existing features, and support the
artists and designers using them.
- Keep up to date with the latest developments and
research in graphics programming, and look for opportunities to apply this
knowledge on our engine.
Qualifications
- C/C++ graphics programming experience in the games
industry.
- Amazing math skills.
- GPUs use math to transform data into awesomeness: you
provide the math.
- Up to date with the state-of-the-art in graphics programming
for games.
Bonus Factors
- Experience with Maya C++ and Maya Python interfaces
- Proficiency in art asset pipelines
This Job is no longer active!