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Rodeo FX Inc.

Montreal, Quebec - Canada
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CG Artist - Shading/lookdev

Description

Under the supervision of visual effects supervisor and CG Supervisor, the Artist will create shading passed to ensure that models and textures are combined into hyper-realistic assets.

Responsibilities:

  • Artist must be able to develop looks to ensure assets can be properly lit and are technically correct to help create hyper-realistic passes
  • Take assets from the texturing department and push surface qualities further in terms of realism.
  • Creates surfaces that react realistically to light, and obey physical and natural phenomenon
  • Finalizes assets technically and artistically, validating work with turntables and various tech checks.
  • Creates lighting setups that become reference shots for sequences
  • Sets up Nuke scripts that will be used by the compositing and lighting department
  • Set up and maintain a preset shader bank for different surface qualities
  • Be able to work with the visual effects supervisor and Lead CG to determine the best possible technical and creative approaches.
  • Be able to deliver work within established project targets and the high quality standards of the company.

Requirements:

  • Minimum 5 years of experience in a VFX studio
  • Experience with Maya to create and achieve the texture for hyper-realistic backgrounds and environments.
  • Experience working with Mari, an asset
  • Experience working with Arnold
  • Self-driven, good communicator, and a great-team player
  • Excellent organizational and communication skills
  • Work ethic focused on the dynamism and collaboration
  • Ability to perform multiple tasks, set priorities and problem solving

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