Description
Lead Game Designer - DICE STOCKHOLM
We entertain millions of people across the globe with the most
amazing and immersive interactive software in the industry. But making
games is hard work. That’s why we employ the most creative, passionate
people in the industry.
Join the studio behind Battlefield 4! DICE is the award-winning
developer of the Battlefield franchise and games like Mirror’s Edge,
Star Wars Battlefront, RalliSport Challenge and Pinball Dreams. DICE is
situated in one of the world’s most picturesque cities – Stockholm,
Sweden. The studio houses a riot of vigor, hunger and passion for
creating games. Innovation is part of the DICE DNA, whether it is
creating new games or trying out innovative business models. People come
to DICE to change our industry and to make unique, fun and innovative
entertainment.
At DICE, the designer is the person that creates the design which is
intended to manifest itself into the game, more specifically focused
around gameplay mechanics, physical spaces, support system, narrative
structure and user interface.
As a leader at DICE you are open to find solutions to a problem, remove obstacles and align on our overall goals.
The work can be separated into two parts: Design and
Implementation/Validation. These often overlap over time, due to game
developments iterative nature. The three key values for a designer at
DICE should be Open, Iterative and Decisive. The Lead Designer reports
to the Design Director or the Creative director.
Duties and Responsibilities:
- Spearhead the design of key areas of the game
- Lead a team of designers in your focus area
- Create and maintain a healthy design culture within your team
- Guide and mentor designers towards solutions that have a foundation in the project pillars
- Create and maintain documentation of design solutions
- Develops and reviews new progressive gameplay and systems
- Keeps abreast of new trends and styles in the industry
- Work with the player in mind, make designs that center around the players experience
- Create fun and accessible systems that lead to high engagement
Requirements:
- Relevant education and diploma (Game Design, Computer Science, engineering etc)
- 6+ years’ experience in game design
- At least two shipped AAA titles, at least one as Lead Designer or similar
- Must have practical experience in game scripting (Kismet, Lua or similar)
- Proven ability to create game concepts
- Ability to work collaboratively with team members from different locations and different disciplines
- Excellent documentation skills
- Excellent verbal and written communication skills in English
- Willingness to have an open mind and adapt and iterate designs
- Proven ability to seek or demonstrate clear decision making
What’s in it for you? Glad you asked!
At DICE we take care of our staff and have done so during our steady
growth over the last decade. In addition to a competitive compensation
package we offer our employees 10 EA games per year, massage every three
weeks, a variety of sports activities (yoga and cross fit to name a
few) and health care allowance. We have a collective bargain agreement
with Unionen and Sveriges Ingenjörer and also provide our employees’
with occupational pension
Although we enjoy working hard at DICE, we respect and value our
employees’ personal lives. A good work-life balance is something we
practice and maintain even during high-intensity periods.
We look forward to receiving your application!
The position is permanent and applications will be selected
continuously. Apply online with a combined CV and introduction letter in
English. Don´t forget at link to your portfolio or reel.