Mocap/Performance Animators (Motion Editors)
Description
Mocap/Performance Animators
(Motion Editors)
Weta Digital Motion Department are looking for candidates who are passionate about working with
realistic motion-captured performances of character and creature animations to
high quality standards.
The requirements for the role are:
Primarily responsible for editing body motion of captured performances and
integrating motion elements into the shot environment.
Performance Animation / Editing Motion includes:
- Repairing contacts and interaction between characters/props/environment/terrain.
- Non-destructive modification of motion to work with the
requirements of the shot including staging, spatial and timing adjustments
according to directors and supervisors feedback.
- Blending in/out body motion and stitching motion together.
- Adding finger/toe animation, staging, and performance adjustments
that includes enhancing/reducing gesture and weight.
- Other editing includes:
sharpening/smoothing/exaggerating/tuning-down and
inserting/removing/adding body movement/ body-language/ reaction/ anticipation/
follow-through...
- Understanding of mapping techniques and transferring motion from
one character to another.
- Ability to catch and identify technical issues.
Must Have:
- Sharp eyes for motion, timing and posture.
- Good understanding of the principles of Animation
- Background in using Motionbuilder and Maya.
- Experience working with motion-captured performance/animations.
- Attention to details.
- Good communication skills.
Background in using Linux and experience with Nuance is a plus.
If you
are attending Siggraph 2016, please note this in your cover letter, or the
'Work Experience' Field of the Online Questionnaire
This Job is no longer active!