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Cloud Imperium Games

Wilmslow - United Kingdom
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Systems Designer - Frankfurt

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

Responsibilities:

• Design and develop new features for Squadron 42 and the FPS module under the lead of the Lead Systems Designer and Game Director.
• Be able to implement content that stretches the capabilities of existing systems.
• Cleanly implement content with our designer tools and scripting language.
• Develop prototypes that clearly articulate the vision of the features for which you are responsible. 
• Partner with cross-disciplinary teams to execute game systems. 
• Routinely collect feedback from user-testing, the development team and design management.
• Identify solutions to the problems expressed that won't negatively impact other systems or mechanics.
• Create and refine gameplay mechanics.
• Contribute to Tools and workflow development, highlighting bottlenecks, or suggesting areas where tools could improve workflow.

Requirements:

• 3+ years of professional experience in game development - in a System/Tech Designer capacity.
• Experience (from pre-production to release) 1 large scale, 3D titles (PC, current/next-gen consoles).
• Knowledge and experience with a C style programming or scripting language.
• Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences.
• Positive, solution-orientated individual with a passion for game development.
• Experience with next generation AAA game engines.
• Excellent sense for design and creating outstanding user experiences.
• Focused, motivated and effective on all tasks through completion.
• Keep a positive team-oriented attitude.
• Be proactive and self-motivated, work without minimal supervision.
• Ability to complete tasks within given time constraints.
• Excellent English communication and written skills.
• Willing to relocate to Frankfurt am Main, Germany.

Pluses:

• Knowledge and prior experience with multiple scripting languages. 
• FPS Experience.
• MP debugging experience.
• Knowledge with CryENGINE, especially the Sandbox toolset.
• Experience in data analysis.
• Strong interest in science fiction based themes.
• Shipped (from pre-production to release) 1 large scale, 3D titles (PC, current/next-gen consoles)

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