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Cloud Imperium Games

Wilmslow - United Kingdom
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Senior Systems Designer - Frankfurt

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

Responsibilities:

• Design and develop new features for Squadron 42 and the FPS module under the lead of the Game Director.
• Be the “go to” person for the implementation of complex content that stretches the capabilities of existing systems, or projects that require heavy programmer/designer interaction.
• Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
• Develop prototypes that clearly articulate the vision of the features for which you are responsible. 
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems. 
• Use expert data analysis skills plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management.
• Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.
• Create and refine gameplay mechanics.
• Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

• 4+ years of professional experience in game development – in an System/Tech Designer capacity
• Shipped (from pre-production to release) 1-2+, large scale, 3D titles (PC, current/next-gen consoles)
• Knowledge and experience with a C style programming or scripting language.
• Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences.
• Positive, solution-orientated individual with a passion for game development.
• Experience with next generation AAA game engines.
• High degree of self-motivation and initiative.
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team.
• Expert in time management, verbal and written communication skills.
• Ability to gather, analyze, and act on feedback from the team, openness to critique.
• Passion and constant drive to stay up to date with latest technology and new techniques.
• Excellent English communication and written skills.
• Willing to relocate to Frankfurt am Main, Germany.

Pluses:


• Knowledge and prior experience with multiple scripting languages. 
• FPS Experience.
• MP debugging experience.
• Knowledge with CryENGINE, especially the Sandbox toolset.
• Experience in data analysis.
• Strong interest in science fiction based themes.

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