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Cloud Imperium Games

Wilmslow - United Kingdom
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Senior Cinematic Artist/Designer - Frankfurt

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Cinematic Artist/Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:


• Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE Sandbox Editor
• Create art and VFX assets for cutscenes by using existing tools based upon needs
• Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
• Assist in documentation of cinematic development processes and techniques
• Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
• Provide guidance and assistance where required, and is willing to accept guidance and assistance when required 
• Show a strong passion for making the highest quality state of the art games
• Contribute innovative and original ideas towards all aspects of game production and development
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Mentor and supervise less experienced designers to increase overall scene design quality

Requirements: 


• 4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking 
• A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
• Demonstrable CG experience in commercials, features and/or games
• Strong layout and camera animation skills
• Understanding of animation, timing, staging and storytelling techniques
• Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
• Follow direction as well as provide imaginative, creative solutions to problems
• Experience with next generation AAA game engines
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses: 


• Knowledge with CryENGINE, especially the Sandbox toolset
• Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc 
• Cinematography knowledge
• Strong interest in science fiction based themes
• Experience with story boarding, gesture drawing and composition
• Experience with making film