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Monolith Productions

Kirkland, Washington - United States
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Artist, Lighting (Contract)

Description

Summary of Position:

Monolith Productions seeks a Lighting Artist responsible for creating exceptional lighting for in game levels and cinematic sequences. This is an individual contributor position, and requires a full understanding of core real world lighting principles, atmospherics, color composition, value composition and material properties. The lighting artist will effectively apply the necessary core artistic fundamentals of a AAA real time game presentation to enhance the mood, tone, look and feel of game levels and cinematics. The lighting artist should have a solid understanding of materials and shader development with an ability to work with the art team to maximize the quality of the world and character presentation.  

A portfolio demonstrating real time and pre-rendered lighting samples is required. Traditional and/or digital paintings demonstrating an ability to create compelling and dramatic scenes is a plus.

Job Responsibilities:

  • The Lighting Artist is responsible for implementing production tasks that establish and define the core lighting for a AAA multiple sku game in accordance to the style guide, and under the direct guidance and direction of the Director of Art/Principle Lighting Artist.
  • Participate in a weekly art meetings, to communicate the weekly planning and review of current work in progress.
  • Is capable of addressing assigned bugs, as well as submitting relevant bugs as they pertain to lighting.
  • Works in a supportive manner to help other members of the lighting team where applicable.
  • Effectively communicates with all members of the art team both orally, and written.  
  • Participates in R & D towards the development of improvements in lighting pipelines and quality of game presentation.
  • Works with lighting staff and tech artist to ensure that lighting content meets performance standards. 
  • Other duties as assigned
Work Experience
  • At least 3+ year’s experience in the industry
  • At least 1 published games preferably 1 PS4 and XboxOne
  • A strong understanding of basic lighting principals, and the fundamentals of digital application
  •  Experience with materials/shaders and their relationship to light. 
  • Other duties as assigned

Education

  • AA/BFA preferred, and demonstrates a strong portfolio that supports lighting work.

Knowledge/Skills

  • Strong understanding of color theory and practical lighting concepts
  • Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, Global Illumination, Ray-Tracing, HDR, Photon Mapping, etc).
  • Strong understanding of 3DS Max (or a leading 3D modeling package ) Photoshop and has the capacity to learn new tools, and artistic method.
  •  Shows an able understanding of fundamental technical topics, and is capable of implementing them into their workflow to execute assignments.  
  • Strong background in traditional art skills.


  The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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