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Monolith Productions

Kirkland, Washington - United States
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Artist, FX (Temp)



Monolith is seeking a temporary (9 months) FX Artist. The FX Artist is responsible for creating realistic visual effects of the highest quality. This person will work closely with the Lead FX Artist along with the Directors of Art to ensure that the aesthetic quality is kept at the highest bar across all content creation. The FX Artist will be well versed in industry game engines, industry standard art tools, and will be responsible for coordinating with a team of artists in the completion of high quality effects content. This is an individual contributor position that designs and creates FX work for assigned aspects of products with a focus on technical trouble-shooting and problem solving.

Job Responsibilities:

Use industry standard 3D and 2D packages as well as proprietary tools to create FX assets for their assigned development project. These assets will vary from simple particle systems to complex interactive destruction or gameplay-driven FX.

Install created FX assets into In-Engine cinemas

Assists in R&D efforts for tools enhancements and prototyping of new technology.

Other duties as assigned.

Job Requirements:

Work Experience

3+ years experience as an artist in the industry

At least 1 published games, preferably with at least one Xbox One or PS4 title.

Must possess good artistic skills and a working knowledge of 2D/3D art production.

Education, Professional Training, Technical Training or Certification

A BA in art or related field or equivalent experience.  


Should have working knowledge of authoring tools for real-time particle systems

Must be proficient in 3D modeling using Maya or 3D Studio Max.

Must be proficient with multiple 2D applications, including Adobe AfterEffects, Photoshop, and various similar applications.

Excellent communication, interpersonal, and organizational skills.

Must have an active, passionate interest in current video games to help drive the game to the next level.

Strong understanding of modern real-time 3D engines.

Experience and understanding of art pipelines on Xbox One and/or PS4.

Solid organization skills with adherence to file structures, naming conventions and other established protocols.

Ability to work well in a team environment as well as self-manage and meet deadlines.

Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change.

Other Requirements

Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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