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Cloud Imperium Games

Wilmslow - United Kingdom
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Lead Environment Artist - UK


Foundry 42 Ltd. is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of Star Citizen/Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

  • Exceptional modeling skills.  Great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Examples of beautifully finished environments
  • Ability to create game ready assets, that work well within the given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color and light
  • At least average drawing/painting skills


·         Lead the creation of environment creation

·         Lead by example to set the Environment Art quality level, and technical best practices

·         Define art production budgets, pipelines, workflows and processes

·         Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline

·         Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work

·         Work with Art and Game Directors to define and shape the overall look and feel of the game

·         Work closely with the design team to detail the goals and functionality of game levels and needed environment props

·         Work with production to determine asset requirements, scheduling needs, and integration processes

·         Work with technical artists and engineers in the development and streamlining of tools and processes



·         5+ years professional game production experience

·         1+ year experience in a leadership role

·         Previous experience creating high quality environments for AAA games

·         Thorough knowledge of the game development process

·         Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)

·         A strong ability to create believable environments within a games engine

·         Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments

·         Good understanding of custom normal asset workflows

·         Strong knowledge of Substance / Quixel packages

·         Ability to derive a well-structured lowpoly model from the high poly model

·         Strong understanding of efficient UV layout for lowpoly objects

·         Strong understanding of modular level creation methods

·         Experience creating environments using modular systems

·         An understanding of effective asset creation and optimization

·         A strong understanding of shader functionality

·         In-depth knowledge and/or experience with PBR

·         Experience applying and tweaking shaders

·         A keen eye for spatial composition and building believable scenes

·         Excellent sense of form, mass and volume

·         Passion for pushing the state of the art in asset fidelity and production techniques

·         Strong understanding of asset pipelines and agile development environments

·         Passion and constant drive to stay up to date with latest technology and new techniques

·         Inherent ability to bring out the best in people around you, remains positive, and motivate your team

·         Expert in time management, verbal and written communication skills

·         Ability to gather, analyse, and act on feedback from the team, openness to critique

·         Focused, motivated and effective on all tasks through completion

·         Keep a positive team-oriented attitude

·         Be proactive and self-motivated, work without direct supervision

·         Ability to complete tasks within given time constraints

·         Excellent English communication and written skills

·         International travel may be required as part of the role



·         Knowledge with CryENGINE

·         Hard surface modeling experience

·         Experience with programmatic and/or parametric environment generation tools

·         Experience in architecture, interior or industrial design

·         Experience creating assets for Open World games

·         Strong interest in science fiction based themes

·         Experience with Outsourcing and/or collaboration with external studios

·         The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks


Wilmslow, Cheshire, UK

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