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Human Head Studios, Inc.

Madison, Wisconsin - United States
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Technical Artist


Roles and Responsibilities

  • Rendering Support: Collaborate with art direction and engineering to enhance rendering, lighting, and post-processing, support the artistic and creative vision and improve performance.
  • Material Creation: Create material-based solutions for all requisite content: characters (skin & hair,) environmental/prop assets, VFX, and anything requiring a novel and extensible approach to attaining a complex visual target.
  • Lighting Development and Support: Assist lighting artists to light game-play environments and in-game cinematics to final quality, using both lighting and post-process tools within UE4 technology.
  • Quality Assurance and Optimization: Use diagnostic tools to audit visual content, maintain consistency of art assets, identify ways to improve game performance and preserve fidelity.
  • R&D: Research and proactively investigate tools/software to enhance rendering and visual content quality. Work with art director and programming to improve the efficiency of content creation/implementation pipelines.
  • Instruction: Provide demonstration and guidance for new tools, workflows and best practices to fellow developers. Document and maintain content guidelines, standards and workflows.


  • 5+ years of game development experience.
  • Extensive experience with latest Unreal and Unity technology - specifically UE4.
  • Knowledgeable and experienced in Physically Based Rendering and lighting (PBR.)
  • Extensive experience with various workflows and software packages: Photoshop, Substance Designer and Painter, 3dsMax and/or Maya.
  • Max/Mel Scripting and HLSL (Shader) programming experience a plus.
  • Experience with creating particle-based VFX in Unity 5, or UE4 a plus.
  • Content creation experience a plus (Hi-poly/Low-poly modeling, textures, ZBrush, Marvelous Designer, etc.)
  • Experience with cloth/hair and destruction physics a plus (PhysX, Havoc, etc.)

Additional Skills and Interests

  • Experience with cloth/hair and destruction physics a plus (PhysX, Havoc, etc.)
  • Impassioned gamer, with experience in various genres and artistic styles.
  • Appreciation for visual arts, across various mediums.
  • Traditional art skills and art fundamentals a plus.
  • Strong attention to detail.
  • Excellent time management skills.
  • Passionate about what is next in computer-graphics/rendering and the development of CG content, specifically to gaming, but also across all visual entertainment.

Job Type: Full-Time

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