Game Engine Environment Artist
Description
Purpose of the
job:
Digital Domain is one of the largest and
most influential visual effects studios in the world. We
produce top tier visual effects for movies, television, commercials,
along with virtual production, augmented reality
(AR), and virtual reality (VR) development
services for clients and internally created content. The
virtual production team is leading the industry with an advanced real-time
visualization pipeline tightly integrated with motion capture, game
engine, and interactive VR/AR technologies. We are looking to
expand this team for work on key feature film and immersive
storytelling experiences. We are seeking experienced environment artists to
work on feature film and virtual reality projects that utilize game
engines for visualization. If you can build and texture awe
inspiring environments and have a passion to work in
both feature film and game worlds then we are looking for you.
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Essential
Functions/Responsibilities:
- To work closely with the
virtual art department supervisor and Virtual Art Department (VAD) team to
develop and build environments, game spaces and help develop visual ideas,
and create final environment assets as directed by feature film makers and
internally driven virtual reality projects
- Environmental, prop and
vehicle assets will need to be created from scratch and based upon reference
artwork and photography.
- Asset creation will
include models, UV maps, textures and materials.
- Integration of art
assets into the game engine with initial lighting both exterior and interior.
- Active participation in
technical and artistic discussions and problem solving.
- Maintains a consistent
style under director of production designers, art directors and creative
directors.
- Work closely with TD’s
to ensure the pipeline is as efficient as possible.
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Qualifications:
Education and/or Experience Required:
- 2+ years modelling
experience in games industry as an environment artist with at least one
AAA game shipped on PC or console.
- 2 + years of experience
using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
- 2+ years of experience
with asset development for Unity and/or Unreal.
Skills, Abilities, Special Licenses or
Certificate:
- Experience with asset
development for use in Unity and or Unreal.
- Excellent mid and low
poly modeling skills.
- Good visual and
technical understanding of 3D modeling and texturing.
- Strong knowledge of
real-life architecture, materials and lighting.
- Strong knowledge of
texture mapping (including normal, diffuse, spec etc), UV mapping and
generation along with texture creation and painting.
- Fast, organized, take
direction well, and can deal with high profile directors, vfx supervisors and
production designers.
- Knowledge of
Motionbuilder advantageous.
- Knowledge of Substance
advantageous.
- Knowledge of shader
development in Unity and Unreal advantageous.
- Knowledge of scripting
(Python, MEL, C# scripting in Unity, Unreal Blueprint) useful.
- Strong organizational
and communications skills along with understanding production values,
deadlines and priorities
- Willing to take
direction and be a team player.
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Working
Conditions and Environment/Physical Demands:
- Office
working environment.
- Hours for
this position are based on normal working hours but will require extra
hours pending production needs.
- Walking/bending/sitting.
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The above
statements are intended to describe the general nature and level of the work
being performed by people assigned to this work. This is not an exhaustive list of all duties
and responsibilities associated with it.
Digital Domain 3.0, Inc management reserves the right to amend and
change responsibilities to meet business and organizational needs.
This Job is no longer active!