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Digital Domain

Los Angeles, California - United States
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UNREAL Lighting Generalist

Description

Purpose of the job:

Digital Domain is one of the largest and most influential visual effects studios in the world. We produce top tier visual effects for movies, television, commercials, augmented reality (AR), and virtual reality (VR) development services for clients and internally created content. The virtual reality team is leading the industry with an advanced real-time pipeline tightly integrated with live action set capture, cinematics engine, and interactive VR technologies. We are looking to expand this team for work on key commercial, short form, and immersive storytelling experiences. We are seeking experienced in-engine artists to work on commercial, short form, and virtual reality projects that utilize game engines for final delivery and visualization. If you can build awe inspiring photo real material content and have a passion to work in the virtual reality space, we want you.         

Essential Functions/Responsibilities:

  • To work closely with the creative director and VR team to develop and build photo real environments, and help develop visual ideas, and create a final Look and Feel based on mood boards, and verbal directives
  • Integration of art assets into the game engine with initial lighting both exterior and interior
  • Active participation in technical and artistic discussions and problem solving
  • Maintains a consistent style under director of production designers, art directors and creative directors

Qualifications:

Education and/or Experience Required:

  • 2+ years lighting experience in games industry as an environment, material shader artist with at least one AAA game shipped on PC or console.
  • 2 + years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
  • 2+ years of experience with asset development for Unreal.
  • Good sense of color theory, scene composure, and theatrical / feature film lighting.

Skills, Abilities, Special Licenses or Certificate:

  • Experience with PBR material development for use in Unreal.
  • Experience with VR HMDs like Rift and Vive
  • Good visual and technical understanding of 3D modeling and texturing.
  • Strong knowledge of real-life architecture, materials and lighting.
  • Strong knowledge of texture mapping (including normal, diffuse, spec etc), UV mapping and generation along with texture creation and painting.
  • Knowledge of Substance advantageous.
  • Knowledge of shader development in Unreal advantageous.
  • Knowledge of scripting (C++ / Unreal Blueprint) useful.
  • Strong organizational and communications skills along with understanding production values, deadlines and priorities
  • Willing to take direction and be a team player.

Working Conditions and Environment/Physical Demands: 

  • Office working environment.
  • Hours for this position are based on normal working hours but will require extra hours pending production needs.
  • Walking/bending/sitting.

The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work.  This is not an exhaustive list of all duties and responsibilities associated with it.  Digital Domain 3.0, Inc management reserves the right to amend and change responsibilities to meet business and organizational needs.

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