Rigger
Description
Purpose of the job:
We are seeking a Rigger to work alongside our
talented crew at Digital Domain. Assignments will include creating efficient
animation controls, setting up cloth and hair dynamics, implementing
sophisticated mechanical rigging, applying realistic surface deformations,
and development and automation tasks for the Rigging department. The
role requires strong technical and communication skills, as well as a firm
understanding of character design, animation, rigging, tool development, and
production workflow. This position requires 2-3 continuous years
of production rigging experience and reports to the show's Rigging
Lead.
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Essential Functions/Responsibilities:
- Run transfers for actor
facial performances from high resolution facial capture data on to creature
faces
- Troubleshoot issues
with Animation
- Work to improve the
quality and help streamline the facial transfer process
- With the guidance of
the Rigging Supervisor, work on the
automatic model correction process
- Generate a variety of
realistic creature, hero, digital double, vehicle and prop rigs
- Produce custom
rigs, implementing a variety of modular components (biped/quadruped
limbs, wings, mechanics, etc.)
- Develop and maintain
realistic facial rigs using a combination of proprietary and 3rd party
toolsets
- Utilize and extend DD's
existing Python-based rigging tools. Develop utilities to optimize department
workflows
- Work with the Animation
Department to ensure the successful handoff and execution of character rigs,
including in-scene troubleshooting and rig optimization
- Assist in the design
and maintenance of the studio’s rigging pipeline
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Qualifications:
Education and/or Experience
Required:
- Degree in computer
science, art, animation, engineering, or equivalent experience that would
equal that level of professionalism, problem solving and analytical skills.
- 2-3 years experience
with production-level character rigging, scripting and tool development.
- Capable of developing
the process for merging takes is strongly preferred
- Able to ensuring all
the multilayer of the facial rigs are set up and functioning correctly for
animation within each shot is a plus
- Ability to automate
retargeting is a plus
- Strong knowledge of
Maya’s rigging toolset, including: skeleton placement, skinning techniques,
IK/FK setup, corrective blendShape workflow, expressions, utility nodes, and
Maya deformers.
- Experience with nucleus
and mayaMuscle dynamics.
- Familiarity with mocap
ingestion & retargeting (motionBuilder, humanIK)
- Strong comprehension of
anatomy and articulation (human and creature mechanics).
- Keen artistic eye to
drive the look of realistic and appealing surface deformations.
- Production experience
with Python scripting.
- Good modeling and
animation skills.
- Working knowledge of
linux, linear algebra, texture/UV layout &
compositing.
- Passion for creating
convincing digital characters a must!
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Working Conditions and Environment/Physical Demands:
- Office working
environment.
- Hours for this position
are based on normal working hours but will require extra hours pending
production needs.
- Walking/bending/sitting.
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The above statements are
intended to describe the general nature and level of the work being performed
by people assigned to this work. This is
not an exhaustive list of all duties and responsibilities associated with
it. Digital Domain 3.0 management
reserves the right to amend and change responsibilities to meet business and
organizational needs.
This Job is no longer active!