Description
Activision Central
Technology’s CTX group is seeking a Sr. Tools Engineer to join our team in
Santa Monica, CA. We are a team of
artists, scientists, and engineers who collaborate with Activision studios to
develop pioneering workflows and techniques for game content creation. We
combine expertise from the game industry and the film industry to advance
real-time visuals to levels which were previously exclusive to motion pictures.
We are looking for an exceptionally skilled—and flexible—pipeline and tools
engineer to bring new technologies into production use!
Responsibilities:
·
Work with artists,
engineers, supervisors, and producers to determine workflows, tool
requirements, and automation needs
·
Maintain a solid
understanding of the production pipelines at our studios
·
Proactively come up with
ideas for new workflows, plugins, etc.
·
Assist in designing,
developing, maintaining, and supporting asset creation pipelines and tools
which integrate with different specific studio pipelines
·
Jump into both long-term
R&D efforts as well as short-term production support as needed
Requirements:
·
A minimum of 5 years’
experience in developing pipeline tools and workflows in a CG production
environment
·
Strong understanding of
the CG production process
·
Understanding of the
state-of-the-art in game engines
·
The ability to track
down bottlenecks and accuracy/quality issues, wherever they may be in a
pipeline
·
Expert knowledge of
Python, C++, and object-oriented programming practices
·
Solid software
engineering skills, including the ability to write robust, maintainable,
well-architected, well-documented code
·
Strong working knowledge
of Maya
·
Strong problem-solving
skills
·
Strong verbal and
written communications skills, and ability to work effectively with multiple
teams
·
Self-motivated and able
to quickly learn new areas of development
·
Strong ability to
innovate
Recommended:
·
Expert knowledge of
pipelines, asset management infrastructure, and farm queuing systems for
feature-length animated and/or visual effects films
·
Strong understanding of game
content creation pipelines
·
Knowledge of current
industry character animation practices, techniques, and technologies
·
PyQt / PySide
development
·
MEL scripting
·
Maya plugin development
·
Experience developing
for the web
·
Shotgun production
management software
Great
Games Start with Great People! This is
an exciting time to join us!
Ask
anyone who works at Activision, or with Activision, their favorite thing about
it, and they’ll tell you, it’s the people. We have world class brands,
infrastructure and resources, but our success doesn’t come from assembly lines
producing widgets. Our success comes from people producing greatness together.
We are nothing without our employee’s brilliance. So if you’re interested in
our biggest priority, it’s the people.
Headquartered
in Santa Monica, CA, Activision operates at the intersection of technology,
entertainment, esports, and consumer products. Activision is more than just the
leading developer and publisher of video games, we are the creators of some of
the world’s biggest, most ground-breaking titles in the industry. Our portfolio
includes Call of Duty®, Skylanders®, and Destiny®.