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Carbonated

Los Angeles, California - United States
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Art Director

Description

CARBONATED BACKGROUND

We’re a mobile entertainment studio based on the Westside of Los Angeles and only a 15 minute walk to the beach. Our founders are veterans who’ve honed their craft over decades of industry experience including senior leadership roles at EA, Sony, Zynga & Blizzard. We’re currently hard at work on Racing Rivals -- the most exciting racing game on the market where you put it all on the line for pinks.

We’re looking for other driven and talented folks who love building product as much as we do.  Experience matters, but that’s only part of what makes someone a critical part of the team.


SUMMARY OF ROLE

An experienced Art Director with a passion for enthralling audiences and whose high-end 3D expertise in games, film or other visual mediums has stood out in a meaningful way. This person shares similar professional values around gameplay, technology and creativity, and wants to define the visual aesthetic of multiple projects as well as the creative culture of our studio.

 

KEY RESPONSIBILITIES

  • Define and ensure a high level for the art quality of the studio
  • Manage and mentor the other artists to help maintain the high quality level
  • Work with leadership and Designers to understand project vision and objective
  • Help drive sprints and run daily standups & reviews with artists + outsourced art teams
  • Help build a robust art pipeline to ensure timely deliverables
  • Identify potential risks and mitigation solutions for the art team

  

EXPERIENCE AND QUALIFICATIONS 

  • Passion and high standard for game art production
  • 5+ years of experience in game, film or other visual companies
  • High level understanding of art and development practices
  • Shipped multiple titles in the Art Director role
  • Strong leadership and communication skills
  • Capable of full spectrum of art production requirements: concept design, modeling, rigging, 3D animation, environments, characters, VFX, lighting, performance and memory optimizations, 2D and 3D art pipelines, UI design, icon design, etc.
  • Highly proficient with 2D and 3D game development tools: 3DS Max, Zbrush, Maya, Adobe Creative Suite, Painter, etc.

  

EXTRA CREDIT 

  • Car game experience a massive bonus, car enthusiast a major plus
  • You like working on a small teams that work fast and iterate often
  • Working in a cool building in a sleepy nice town near the beach sounds like fun
  • You like bikes, dogs and/or kids

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