Character FX Pipeline TD
Description
Job Description
The Character FX Pipeline TD oversees
the technical pipeline for the cloth, muscle, hair, fur and feather
simulation and will simulate clothing (digital wardrobe), hairstyles,
fur and feathers based on reference and artistic direction. Develops
and support tools and technology needed to arrive at the desired
visual style of the project. Will report to the Character FX
Supervisor and Lead.
Primary Responsibilities
The Character FX Pipeline TD
manages the pipeline of the Char FX team.
Consults with Character FX
supervisor - as to the technical feasibility of the elements in the
designs of the groom, hair/fur, feathers and cloth; and suggests
production friendly solutions that will maintain the vision of the
film.
Serves as a technical adviser to
the Character FX Supervisor in the Look Development stage of groom
for the characters.
Provides technical input and
support for all shots/sequences being handled by his/her team.
Collaborates with R&D,
Production Engineering and Production Management to improve and
evolve the production pipeline and methodologies.
Position Requirements
Minimum of 2-3 years Character FX
experience working within a CG Animation Feature production
pipeline.
Experience as a developer is a
plus.
Possesses a good understanding
asset tracking and mgmt tools.
Good knowledge creating CG CharFX
in Maya.
Experience with Arnold, a huge
plus.
Good knowledge of dynamic
skinning, cloth simulations, Yeti, Maya Fur, and Yeti.
Python, MEL and C/C++ programming
experience.
Bachelors and/or Masters Degree in
Computer Science, or related field, or comparable job experience.
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