ILM VANCOUVER - Texture Supervisor
Description
Job Description:
The Texture Supervisor
leads a team of surfacing artists who create the desired textures, ensuring
that they are created and rendered according to the designs and visual style of
the project.
Working under the
guidance and direction of the VFX Supervisor, the Texture/Lookdev Supervisor is
responsible for the supervision and quality control of creation and rendering
of textures for CG assets, ensuring that they will satisfy the style and quality
of the production.
- Consults with the VFX Supervisor, the Model Supervisor
and the Lighting Supervisor, to assess the technical feasibility of
elements in the designs and suggest production friendly solutions that
will maintain the vision of the film.
- Responsible for bidding the work and driving the
overall texturing / lookdev schedule, and balancing artistic and
productivity requirements, in tandem with production management and other
department Supervisors.
- Attend all relevant show production and team meetings
to promote effective communication throughout the show production team.
- Works directly with Texture / Surfacing Leads and
Pipeline Supervisors to manage troubleshooting and technical efforts in
pipeline workflow development.
- In collaboration with Production, assigns work to
surfacing artists based on their individual skills and strengths, as
needed.
- Responsible for reviewing the work of each surfacing
artist on a regular basis.
- Responsible for guiding artists’ overall professional
development, providing performance feedback, facilitating overall team
building efforts, and maintaining positive morale amongst the crew.
- Participates in the recruiting and staffing of the
surfacing team - assesses the work of prospective candidates for the
hiring process and works with Recruiting and Talent Management on hiring
decisions, as needed.
- Participates in the R&D and testing of new software
and software updates.
Requirements:
- Bachelor’s degree or equivalent degree in Computer Graphics,
Industrial Design, Fine Arts or equivalents having gained a strong sense
of design and surface development.
- Minimum 8-10 years’ work experience in 3D CG for
digital animation or visual effects film.
- Proven track record of successfully working in a Lead
and supervisory capacity on several productions.
- Experience in UV layout, texture projections, and 2D
texture painting in UV layouts.
- Experience in shader, hair and fur lookdev work.
- Strong Katana experience.
- Proficiency in the application and use of textures in
one or more 3D applications (Maya strongly preferred).
- Proficiency in Mari, Adobe Photoshop. Zbrush and
procedural texture writing experience is preferred.
- Proficiency with LINUX/UNIX is required.
- Knowledge of modeling pipeline a plus.
- Demonstrated artistic ability.
- Strong communication (written and verbal),
interpersonal and organizational skills required.
- Ability to learn quickly and assimilate new
information.
- Attention to detail required.
- Proven experience and ability to work effectively with
individuals from diverse skillsets and cultural backgrounds.
- Thrives in a high pressure, deadline-oriented
environment.
- A reel demonstrating texturing experience and
traditional art work, together with drawings, paintings, photography, etc.
Work should include shot breakdown.
How to Apply:
Interested in joining
our team!? Please submit an online application through our website;
https://www.lucasfilm.apply2jobs.com/
We thank all applicants
for their interest in Industrial Light and Magic; however, only those selected
for further consideration will be contacted.
Thank you,
This Job is no longer active!