Purpose of the job:
Provide
leadership, direction, and mentorship for a small team of UX/UI designers;
lead creative and holistic thinking across diverse product releases,
platforms, and devices.
Contribute
to the overall vision and user strategy for VR apps and platforms, from
research, concept exploration, information architecture, visual design,
through implementation, working closely with project and product management,
UX/UI designers and software engineers to build designs.
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Essential
Functions/Responsibilities:
- Deliver
a UX vision, along with a plan for evolutionary, iterative updates, that
actualize the larger vision over time
- Design,
direct, and clearly communicate compelling designs and concepts expressed
through sketches, sitemaps, wireframes, visual designs and potential prototypes
cross platform – responsive web, mobile, and VR applications
- Rationalize
and justify design work clearly; advocate for users’ needs
- Translate business requirements into
use cases and high-level consumer or client experience requirements
- Design
and provide architecture and visual documentation for white-label apps
- Quickly
plug and play, getting up to speed with the platform data model, tools,
client offerings, and flagship experiences
- Partner
with project and product managers, engineers, designers, and QA to see our
projects through from concept to ship and beyond
- QA,
review, and submit issues to ensure implementations match original designs
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Education and/or
Experience Required:
- 8+
years of experience in UX Design
- 3+
years experience managing or leading design teams
- BA/BS degree in Design (i.e.
interaction, graphic, visual communications), related field, or equivalent
practical experience
- Experience
in interaction design, user-centered design methodologies and usability
- Strong
communication skills: Able to tailor knowledge transfer to executives,
clients, partners, engineers, and designers
- Excellent
time and project management: Ability to juggle multiple high priority and
high profile projects simultaneously
- Must be
self-motivated to prioritize and manage workload and meet critical project
deadlines.
- Experience
designing and shipping design experiences for multiple device types
- Experience
in interaction design, user-centered design methodologies and usability
- Portfolio
of UX-focused work samples for multiplatform experiences – responsive web,
mobile, and VR applications
- Proficient
with industry standard design tools (i.e. Sketch, Adobe CC, and
Zeplin)
Skills, Abilities,
Special Licenses or Certificate: - Familiarity
with designing UX/UI for VR Applications
- Strong
analytical, problem-solving, and critical-thinking skills
- Strong
appreciation for type and pixel perfection
- Advocate
for well-informed user experiences backed by efficient, relevant data points
- Excellent
communication, presentation, interpersonal, and analytical skills; the
ability to communicate complex interaction concepts clearly and persuasively
across different audiences and varying levels of the organization
- Excellent interpersonal skills and the
ability to build good working relationships
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Working Conditions and
Environment/Physical Demands:
- Work
from home, make your own schedule
- Hours
for this position are based on normal working hours but will require
flexibility for managing live event or customers based in different time
zones
- Walking/bending/sitting
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