Graphics Compiler Developer
Description
Adreno GPU, as one
key component of Qualcomms Snapdragon chipset, has been the industry
technology leader and largest provider of mobile graphics solution. With
its incomparable massive parallel computing capability, Adreno GPU has
been the critical computation engine for todays smart phone graphics and
gaming applications, and is quickly expanding into new market like VR,
machine learning, automotive etc.
The Adreno GPU compiler is the
unique bridge between programmers graphics application source code and
the final hardware that executes the application. Our compiler supports a
variety of GPU programming APIs including OpenGL ES, Vulkan, D3D,
OpenCL and RenderScript.
This full time position involves
feature development for above GPU programming APIs, GPU specific code
generation and compiler optimizations. The position will work closely
with the graphics driver team to determine compilation strategies for
high performance and low power, and also with the GPU architecture team
to provide timely input on GPU ISA and various architectural design
designs.
Multiple roles for experienced professional with multiyear experience in :
- Hands-on compiler development experience or compiler technology research experience
- C/C++ programming skills
- LLVM compiler development experience is a plus
- OpenGL, OpenCL, CUDA, Microsoft D3D compiler development experience is a plus
- Graphics application development experience is a plus
- Graphics driver development experience is a plus
Please use Activity Code: SIGRAPH17
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