Systems Engineer (GPU Architecture Modeling)
Description
Job Overview
Drive the next
generation of GPU architecture and rendering APIs through rigorous
top-down modeling process. Develop new features, use cases, proposals
for standardization and system-level implementation prototypes. Map
popular rendering approaches to new SW/HW abstractions to unlock HW
acceleration.
Minimum Qualifications
5+ year professional experience in:
C++ programming, OO design
Working knowledge of GPU pipeline (OpenGL or DirectX)
Application development using OpenGL/DirectX/Metal/
Preferred Qualifications
Familiarity with state-of-the-art rendering algorithms
Experience in GPU architecture (modeling, optimization, benchmarking)
Game/Game Engine/GPU driver development experience
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