Design Lead
Description
Have you been waiting
for the chance to be a design lead on an action / strategy game that’s not a
MOBA? Want to work with a team that publishes their own IP and controls their
own destiny? Well you’re in luck, because Trendy Entertainment, developer and
publisher of Dungeon Defenders 2, is looking for a new design champion that
fits that bill!
Are you an experienced
gameplay designer, and have you played RPG and strategy games? Then you should
have a great idea of what we need; you get to design combat mechanics, create
new game modes, new characters, balance everything, and make sweet sweet loot.
We own our IP, so we pretty much get carte-blanche to make big changes to our
games as we see fit. But you’re not alone; we’ve got several other designers
who will assist you, and in return, we want you to share your wizened learnings
with them. That’s the core of the work surrounding Dungeon Defenders 2, but
we’re also planning to develop some new IPs, and you’ll help us kickoff the
design of our next great game.
- Duties
- Gameplay Design. Everything from documenting combat mechanics to balancing character stat tables to making interface mockups, you’ll get into virtually every system we’ve got. Our designers do both on-paper designs, and, do implementation work alongside artists and programmers as they bring their components online. So we don’t need you to do the actual coding / art creation itself, but you get to do the planning/documenting/finishing.
- Lead. When you’re not doing your own work, we have several other designers we want you to train up. The job’s about 50/50 between your own hands-on work and reviewing/assisting our other designers, so we need someone with an encouraging and mentoring personality.
- Feature Champion. We’re continually making major additions to our live games, and we often rely on our designers to have the ‘big picture’ vision that guides artists, programmers, and other designers to success.
- IP Incubation. We plan on developing new IPs, and we want you to help develop IPs. Not that we expect you to come up with all possible IPs, but we need a good designer to shepherd any/all IP ideas we explore.
Requirements &
Skills:
- 4+ years experience as a designer
- 1+ shipped games as a designer
- Strong technical writing / feature documentation skills
- Strong strategic balancing skills and RPG progression knowledge
- Experience developing / incubating new IPs a plus
- Familiarity with Unreal Engine technologies a plus
- Familiarity with modern online, free-to-play games a major plus
Education:
Bachelor’s
degree or equivalent game development school education
Other requirements:
To apply, please send your resume and salary requirements
Resumes received without salary requirements
will not be considered.
This Job is no longer active!