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Cloud Imperium Games

Wilmslow - United Kingdom
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Senior Gameplay Engineer - LA


Cloud Imperium Games is seeking a Senior Gameplay Engineer to join us in our Los Angeles studio!



  • Design and implement well-engineered, reliable, maintainable, optimized and bug-free code.
  • Develop and test code, fix bugs, and profile and optimize code as directed.
  • Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
  • Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
  • Provide technical leadership within areas of expertise to the engineering team.
  • Mentor other engineers as needed to increase their capabilities and productivity.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Document and peer review technical designs with other software engineers.
  • Communicate with other team members, internal customers, and when required external customers to determine requirements.
  • Work with QA, providing information needed to fully test developed code.
  • Provide support to internal customers for developed software.
  • Follow best practices, development processes, and coding standards.
  • Function well with limited supervision.
  • and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience



  • Strong C++ programming skills.
  • Strong debugging skills
  • Strong multi-threaded programming skills.
  • Worked with modern C++ game-engines
  • Experience with multiplayer programming
  • A minimum of 3 years’ professional game programming experience
  • Worked on at least one shipped AAA Title
  • A passion for making and playing games.
  • Work well in a cooperative environment.
  • Excellent verbal and written communications skills.
  • Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
  • International travel may be required as part of the role


  • CryEngine/Lumberyard development experience.
  • Space combat sim development experience.
  • Passion for science fiction and space exploration.
  • Online game and/or MMO development experience, ideally including interfacing with backend server code.

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