Principal Character Artist
Description
Cloud Imperium Games is looking for an experienced
Principal Character Artist with a passion for their craft to help fill a
persistent universe with characters, costumes, armor suits and alien life
forms.
Position
- Work alongside the Art
Director, Lead Character Artist and Technical Director to maintain and
push the high standards of modeling, texturing, PBR material creation to
provide consistent and high quality models
- Creating highpoly and lowpoly
models of characters following concept art or art direction for in-game
and cinematic usage with nominal direction.
- Creating efficient UV layouts
that work well within the engine/platform constrains.
- Photorealistic texturing of
characters which includes diffuse, normal map, specular, bump.
- Working closely with Tech Art
and other dependent departments throughout the character production
process.
- and such other duties and
responsibilities assigned by Cloud Imperium Games reasonably consistent
with employee’s skills and experience.
Requirements
- At Least 8 years’ experience in
game development
- Thorough knowledge of 3D
Modeling softwares like Zbrush, Maya, 3DS Max.
- Extensive knowledge of
Photoshop, Substance Painter and next gen texturing techniques
- An eye for detail while
maintaining efficient model making
- Experience with PBR based
shaders
- Excellent sense of form
- Passion for pushing the state
of the art in asset fidelity and production techniques
- High degree of self-motivation
and initiative
- Strong verbal and written
communication skills
- International travel may be
required as part of the role
Pluses:
- Experience with
CryENGINE/Lumberyard
- An avid gamer
- A love of Sci-Fi
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