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London - United Kingdom
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Head of Production Tech


The candidate should have a broad base of knowledge of both systems administration and the visual effects production pipeline, along with experience of managing a department and budgets. The key focus of the role will be to support, develop and extend the existing pipeline while providing guidance to the hardware team. You will have a deep understanding how artists interface with their software, and how data flows through the production process.


  • Maya & Nuke API
  • Shotgun Toolkit
  • Python / tcsh / bash
  • Git / Perforce
  • Deadline
  • Linux / OSX / Windows
  • OCIO
  • GPFS
  • Redis
  • RV
  • Layer 2/3 switches
  • Firewall configuration/Systems security
  • SQL

Main responsibilities will include:

  • Discussing pipeline requirements with other HODs and artists.
  • Developing new pipeline tools for both 2D and 3D.
  • Examining the existing pipeline and improve/re-develop where needed.
  • Maintaining existing pipeline tools.
  • Providing guidance to the hardware team.
  • Managing production tech budget and expenditure.
  • Ensuring security compliance with vendor requirements/recommendations.
  • Installation, support & maintenance of workstations, servers and file storage.
  • Ensuring infrastructure runs smoothly and reliably.
  • Planning for expansion and future technical requirements.

Key attributes:

  • 5 years experience in R&D within the VFX industry.
  • Excellent at solving problems, diligent and resourceful.
  • Good communication skills.
  • Good time management skills.
  • Experience leading a small team.
  • Knowledge of C++ is not required, but would be an advantage.
  • Experienced at configuring and managing Linux, Windows and OSX workstations/servers.
  • Able to work well and communicate effectively with others in a team

Applicants must be eligible to work in the UK.

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