Associate Technical Artist (Temp)
Description
NetherRealm Studios seeks an Associate Technical
Artist who will be responsible
for creating Houdini simulations and effects work for the Technical Art team. This
person will work closely with the team’s lead and artists to create high
quality assets that are optimized to run within real-time game budgets and
performance limitations.
Job Responsibilities:
- Use Houdini to create simulations using FLIP,
Pyro, POPS, RBDs or other solvers.
- Convert and optimize Houdini data into game usable
assets, work with Tech Art team to implement those assets.
- Attend team meetings and review sessions
Job Qualifications:- Must possess a working knowledge of
Houdini and it’s various simulation solvers
- At Least a 2-year 2D/3D art degree or
equivalent. BFA is preferred.
- Must be proficient in Houdini.
- Experience
with Maya or other 3D content tools is a plus.
- Experience
with Unreal 3 Engine is a plus.
- Excellent communication, interpersonal,
and organizational skills.
- Ability to work well under pressure and
deadlines.
- Strong interest in computer or video
games
- Self-motivated
- Be able to communicate with a variety of disciplines
in order to reach solutions.
- Outgoing
- Self-sufficient in reaching out to others either
within the character team or outside of it.
- Able to work effectively with both large and small
teams.
- Highly Organized
The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation, gender identity or any other category protected by law.
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