Description
Positions: Professor of Practice
Position #:
00052478
Institution: SMU Guildhall
Location: SMU-in-Plano
Priority Consideration Date: June 1st, 2018
Build
the future of the video game industry: We are looking for faculty to fill two
positions in an area of specialization: Gameplay Creator, Team Game Production,
Art or Programming. Please apply to any/multiple as applicable.
At the #1 ranked graduate program in game design in
the world, faculty at SMU Guildhall have been shaping key developers and future
leaders in the game industry. Our graduates are recruited by top companies in
the industry because they hit the ground running with hands-on experience
producing real games in an agile format. Join a team of passionate game dev
veterans who are mentoring the next generation of game changers.
Professor
of Practice:
Teaching positions are full-time on an annual renewal cycle (non-tenure
track). Professor of Practice schedules
follow the 10-month academic calendar. Faculty members are encouraged to use
the other months to practice their craft and maintain credentials as digital
game development professionals as well as researchers.
Gameplay Creator (Mission Designer,
Scripter, Level Designer, World Builder)
Position requirements include:
- Strong technical skills with game editors
and/or other game content creation tools
- Strong problem solving and technical
troubleshooting ability
- Expertise in at least one of the following
areas (and analytical knowledge of the others): scripting, design, and/or level
layout (from a gameplay perspective)
- Ability to create and communicate game
and/or level designs in context of your expertise
- Ability to articulate basic principles of
quality video game design
- A minimum of five years of experience in
the game development industry, with at least two major shipped games
- Knowledge of current best practices in
game development
- Ability to work well in a team based
environment
- Excellent oral communication and technical
writing skills
Preferred position qualifications include:
- Familiarity with one of the following
engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit
(Skyrim, Fallout 4), Source (Half Life 2/Portal/Left 4 Dead)
- Proficiency in Photoshop and 3D Studio Max
for 2D/3D pipeline for digital asset creation
- Scripting/knowledge in multiple
programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
- Experience as a lead level designer or
lead designer
Team Game Production
Position requirements include:
- Project management skills
- Ability to create, track and manage
software development teams
- Familiarity with Iterative, Agile, and
Rapid Application development
- Knowledge/experience in publishing
(business & marketing of gaming), contracts, budgets, P&L
- A minimum of five years of experience in
the game development industry, with at least two major shipped games
- Knowledge of current best practices in
game development
- Ability to work well in a team based
environment
- Excellent oral communication and technical
writing skills
Preferred position qualifications include:
- Familiarity with one of the following
engines (or equivalent proprietary engine): Unreal, Unity
- Multiple platform and genre game
development experience
- Experience as an internal studio producer
Art
Position requirements include:
- Strong 3D digital asset creation and
traditional 2D skills
- Proficiency in Photoshop, 3D Studio Max,
and Mudbox (or equivalent sculpting software)
- A minimum of five years of experience in
the game development industry, with at least two major shipped games
- Knowledge of current best practices in
game development
- Ability to work well in a team based
environment
- Excellent oral communication and technical
writing skills
Preferred position qualifications include:
- Familiarity with one of the following engines/editors:
Unreal, Unity
-
Experience as a lead artist
Programming
Position requirements include:
- Excellent C/C++ proficiency and design
skills, solid math background, and solid engineering skills
-
A minimum of five years of experience in
the game development industry, with at least two major shipped games
-
Knowledge of current best practices in
game development
-
Ability to work well in a team based
environment
-
Excellent oral communication and technical
writing skills
Preferred position qualifications include:
- Familiarity with one of the following
engines/editors: Unreal, Unity
- Experience as a lead programmer or
technical director
Applicants should include a cover letter, vita
(resume), portfolio showcasing individual abilities, and two letters of recommendation
or names and contact information of two or more references.
To ensure full consideration for this position, the
application must be postmarked or emailed by est. June 1, 2018 but the
committee will continue to accept applications until the position is
filled. The committee will notify
applicants of its employment decision after position is filled. Hiring is contingent upon the satisfactory
completion of a background check.
SMU will not discriminate in any program or activity
on the basis of race, color, religion, national origin, sex, age, disability,
genetic information, or veteran status, sexual orientation or gender identity
and expression. The Executive Director
for Access and Equity/Title IX1 Coordinator is designated to handle inquiries
regarding nondiscrimination policies, including the prohibition of sex
discrimination under Title IX. The
Executive Director/Title IX Coordinator may be reached at the Perkins
Administration Building, Room 204, 6425 Boaz Lane, Dallas, TX 75205, 214-768-3601,
accessequity@smu.edu.
Start Date:
est. July 1, 2018
Contact Info:
Guildhall Faculty Search Committee:
5232 Tennyson Parkway, Building 2
Plano, Texas 75024
972-473-3503