Description
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Beginning August 2018
Game Art and Virtual Reality Development Department
Game Art Faculty
Game Artist/Game Designer
Visiting Full-Time Faculty Appointment with Benefits
The
Game Art major is a nationally respected program. A highly collaborative teaching
environment merges the aesthetic of feature film with today’s most current
interactive gaming hardware and software. Game students design, create, and
analyze the visual components of games. Recent successes include winning the
E3 College Game Competition in summer 2017.
Facilities:
Ringling College’s Game Art and VRD (GA/VRD) Department has facilities
designed to replicate a professional studio environment, and boasts the
highest-end, state-of-the-art computer laboratories with HP Z840 computers, nVidia
1080 graphics cards, and dedicated distributed hardware for lighting builds.
Full-time Institutional Technology staff support the Department.
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The Position: The GA/VRD Department is seeking
a game artist / game designer with Unreal Engine 4 (UE4) and asset creation
experience to join a dedicated faculty teaching Game Art. The primary
responsibility of this position will focus on providing quality instruction,
teaching students game art and level design techniques to
create interactive projects.
Included among the duties and responsibilities, this
position requires expertise in the game development pipeline, game design
directed research and analysis, game mechanics, level scripting event in UE4.
The successful candidate will be responsible for teaching three courses or nine
credits per semester. The service period is the academic year,
beginning the fall semester 2018 through the spring 2019. Assignments include
teaching introductory through advanced courses in creating interactive
experiences and integration of aesthetic elements into the game engine.
Ongoing commitment to creative work/research in the profession is
expected. Active participation with faculty and department meetings is
required.
This is a visiting full-time appointment with benefits. The
salary will be commensurate with the candidate’s qualifications and
experience. The anticipated start date is August 2018. The College has a
supportive, collegial faculty, a curriculum that strongly values excellence and
a robust support system dedicated to using the most current technology.
(Minimum Qualifications) Include evidence of:
·
A Master’s degree in Art, Game Design, or a related field, OR a
4 year professional degree in art or design and equivalent professional
experience, training and expertise with an appropriate record of achievement in
the field.
·
Ability to teach introductory through advanced classes in game
and level design techniques.
·
Experience with Unreal Engine 4 (UE4).
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Experience with game design
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Experience with level design
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Experience with visual scripting
·
Strong interpersonal and collaborative skills.
(Preferred Qualifications) Include evidence of:
·
A terminal degree in an appropriate discipline
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Ability to teach first year classes in perspective drawing
and/or figure drawing
·
Understanding of programming techniques and computational
thinking
·
Experience with Autodesk Maya and other related digital content
creation tools
·
Experience with story
·
Experience with audio (VO and SFX)
·
Experience with VR hardware
(Special Instructions to Applicants)
Unofficial
transcripts, cover letter, resume or CV and examples of work are required.
Official transcripts will be required upon hire. Student work examples may also
be submitted if available. Candidates
may be asked to submit additional materials if needed. Review of applications
will begin immediately, and will continue until position is filled.
For portfolio, you have the option to upload
electronic documents/images, up to 5 MB, or a URL.
Apply on-line https://ringling.simplehire.com
Ringling College of
Art and Design is an Equal Opportunity Employer