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Deck Nine Games

Westminster, Colorado - United States
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Lighting Artist

Description

DECK NINE GAMES

For over 20 years, Deck Nine Games has been making award-winning games and technology. Deck Nine has ranged far and wide with the genres and platforms for their games, but we were always building a reputation for innovative technology and compelling gameplay. For the past four years, Deck Nine has been focused on building remarkable tools and technology for the creation of dramatic storytelling games. We are currently in pre-production on our next big title. We recently shippped Before the Storm, a sequel to the hit game Life is Strange. We have additional projects in the pipeline and are continuing to grow our cinematic, artistic and narrative tools and technology.

Deck Nine Games is looking for experienced lighting artists to work directly with the art team on our next console game.

Responsibilities:
  • Adopt the art direction for our games and play a key role in its execution.

  • Work with cinematic artists to implement real time lighting on a per shot basis under tight production schedules.

  • Responsible for implementation of established key shot lighting throughout scenes.

  • Work closely with environment and cinematic teams to ensure lighting consistency, performance, and improvements. 


Qualifications:
  • Experience working with lighting in Unreal Engine 4 preferred

  • Proven industry experience in Film or Games generating final lighting scenario for both the scene and characters

  • A strong understanding of the digital lighting process, especially regarding static lighting, light map creation, and static lighting volumes for dynamic assets

  • Strong artistic ability to visualize lighting in three-dimensional space as well as an understanding of light diffusion, atmospherics, and global illumination

  • A thorough understanding of direct and indirect light, luminance and exposure along with a general understanding of camera photography and lens functionality

  • A general understanding of the narrative nature in lighting for film

  • A general understanding of modern game engine shading techniques and physically based shading and lighting models

  • Self-motivated with a strong propensity to educate themselves and others

  • Good time management skills with a strong propensity for prioritization and planning

  • The technical ability to manage the limitations of lighting on real time engines regarding frame rate and memory

  • Team oriented communication skills, the ability articulate ideas, help others learn, and an understanding of when to ask for help themselves

  • Must be willing to learn to work within our proprietary cinematic toolset


To Apply:
Must submit a resume and a portfolio link

Position Details:
This is a full time onsite position and candidates must already be qualified to work in the U.S.

Company

Deck Nine is an independent game developer located in Colorado between Denver and Boulder next to the Rocky Mountains.  We have an experienced, close-knit team with exceptional technical, artistic and design skills.  We’re currently growing, with a major title in development.

Our company offers a relaxed and fun work environment, competitive salary, royalties, and health and dental plans. Our location offers close proximity to countless outdoor and metropolitan activities.

We’re looking for talented and self-motivated people to join our small company atmosphere.  If you’re interested, please apply!


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