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Santa Monica, California - United States
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Rigging TD


You can:

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Perform rig maintenance and fixes during production;
  • Collaborate with the team to continue to develop internal rigging framework.
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and intergrate tools into a robust pipeline

You have
  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production. 
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal.
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations

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