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Electronic Arts

Burnaby, British Columbia - Canada
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Character Modeler (Cartoon Style)

Description

Artworks is a highly-engaged content creation team within EA Studios. We are creatively driven and focused on high-end visual production across multiple genres and art styles. We have art departments based in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Working with our game team partners we share a unified passion for creating amazing experiences, and industry-leading visuals. We are adventurous and creative. We are courageous and take chances and we seek pioneers to cut new paths and conquer challenges with fierce determination. We look for the best in everyone.

What the Cartoon-Style Character Artist will do (Plants Vs Zombies Universe):

The character artist is a critical role in top-tier video game creation. In the context of our games, they are responsible for creating the cast of characters that populate the game universe.

Our character artists are dynamic and efficient modelers with exceptional sculpting and texturing skills – able to create best-in-class content with an imagination that is constantly in motion. We create amazing character models based on 2D concept art or 3D concept models.

Who You Are:

  • Experienced with 7+ years of industry character creation production
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  • Expert-level in Maya, Z-Brush and Photoshop
  • Well-versed in physical materials and how to replicate them in CG
  • Experienced with large content teams either in film or in AAA video games
  • Knowledgeable of PBR texture / material workflows
  • Skilled in your ability to paint cartoon-style textures (Substance Painter / Designer experience is a plus)
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  • Able to visualize in three-dimensions and work from limited reference material /concept art
  • Able to convey a sense of ‘story’ and character in a game asset
  • Gifted with a strong sense of proportion and composition with a superior eye for surface, colour and detail
  • Experienced in creating game resolution topology with considerations for deformation and rigging
  • Able to work with both custom-painted materials, and layered shaders
  • Knowledgeable in creation of cloth and clothing and how they should match the character style
  • Efficient in use of UV layout, and ability to edit for highest visual payoff
  • Able to ramp quickly with proprietary tools and software
  • Experienced in delivering high-quality assets to time and technical budget constraints

Portfolio Requirements:

  • Cartoon-style (Plants Vs Zombies Universe): Character modeling and texturing (clothing, weapons…etc)
  • UV layout and all maps used
  • Photo-realistic assets a plus
What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

 Please apply here  http://gr.8job.co/d97rtCdO

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