Tools Software Engineer - Frostbite
Description
What does
the Frostbite team do?
We develop the Frostbite engine,
EA’s state of the art game development platform, which powers games such as
FIFA, Battlefield 1 and Star Wars Battlefront II. Frostbite leverages its proprietary technical
advantages to empower game creators to shape games and push the boundaries of
what they can achieve.
Why join the Frostbite Audio
and Movie team?
As a member of the Frostbite Audio and Movie team you will work with
people that are passionate about developing tools and runtime technologies,
which empower our community of award-winning content creators to build the very
best sounding games in the industry. You will work closely with game studios
throughout EA to tackle challenges across a broad range of genres and the
results of your work will have a real impact on the final quality of games
enjoyed by millions of players.
Key Responsibilities
- Develop cutting-edge
audio and movie solutions
- Design,
implement, test and debug code
- Support
our community of content creators
- Mentor
other team members
Required Skills and Experience
- 5+ years
of professional desktop application development experience
- High
level of proficiency with C# and WPF
- Familiarity
with concepts related to tool development, such as the MVVM pattern and
S.O.L.I.D principles
- Experience
with advanced .NET framework technologies like LINQ, generics, exception
handling, asynchronous programming, garbage collection, etc
- Good
knowledge and experience of using industry recognized practices like unit
testing, dependency injection, continuous integration and delivery
- Experience
with working in a collaborative team environment
- Dependable
and committed to delivering tasks on schedule and to a high quality
- Strong
verbal and written communication skills
Desirable Skills and Experience:
- Bachelor’s
Degree in Computer Science
- Proficiency
with C++
- Professional
or recreational experience with audio or movie tool development
- Familiarity
with game middleware (e.g. Wwise) or audio production tools (e.g. Ableton Live)
- Game
industry experience, either with a central technology team or with a game
studio
Would you like to know more?
This Job is no longer active!