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Electronic Arts

Burnaby, British Columbia - Canada
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Tools Software Engineer - Frostbite


What does the Frostbite team do?

We develop the Frostbite engine, EA’s state of the art game development platform, which powers games such as FIFA, Battlefield 1 and Star Wars Battlefront II.  Frostbite leverages its proprietary technical advantages to empower game creators to shape games and push the boundaries of what they can achieve. 

Why join the Frostbite Audio and Movie team?

As a member of the Frostbite Audio and Movie team you will work with people that are passionate about developing tools and runtime technologies, which empower our community of award-winning content creators to build the very best sounding games in the industry. You will work closely with game studios throughout EA to tackle challenges across a broad range of genres and the results of your work will have a real impact on the final quality of games enjoyed by millions of players. 

Key Responsibilities 

  • Develop cutting-edge audio and movie solutions
  • Design, implement, test and debug code
  • Support our community of content creators
  • Mentor other team members 

Required Skills and Experience

  • 5+ years of professional desktop application development experience
  • High level of proficiency with C# and WPF
  • Familiarity with concepts related to tool development, such as the MVVM pattern and S.O.L.I.D principles
  • Experience with advanced .NET framework technologies like LINQ, generics, exception handling, asynchronous programming, garbage collection, etc
  • Good knowledge and experience of using industry recognized practices like unit testing, dependency injection, continuous integration and delivery
  • Experience with working in a collaborative team environment
  • Dependable and committed to delivering tasks on schedule and to a high quality
  • Strong verbal and written communication skills 

Desirable Skills and Experience: 

  • Bachelor’s Degree in Computer Science
  • Proficiency with C++
  • Professional or recreational experience with audio or movie tool development
  • Familiarity with game middleware (e.g. Wwise) or audio production tools (e.g. Ableton Live)
  • Game industry experience, either with a central technology team or with a game studio


Would you like to know more? 

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