Software Engineer- Tools & Workflow
Description
DreamWorks Animation is seeking a Tools Development engineer who is passionate about building simple and clean user interfaces to complex systems for the various artists at the studio. Our team creates tools to be used by artists in FX, CFX, and Surfacing; this position will work closely with artists in animated film production to develop new systems and efficient workflow tools. If this sounds like the work environment you have been searching for, please apply.
Job Responsibilities:
• Build new tools to facilitate studio specific workflows and improve pipeline efficiency
• Respond to feedback from artists to improve internal toolsets
• Work with artists to determine problem areas in the pipeline and build solutions
• Improve and maintain existing internal toolsets
Qualifications/Requirements
• Minimum 1 year of experience with industry standard DCC (Digital Content Creation) Tools (Houdini, Maya, Katana, etc)
• Minimum 1 year Python development experience
Desired Characteristics
• Minimum 5 years of experience with industry standard DCC Tools
• Minimum 5 years Python developer experience
• Minimum 1 years production artist experience in relevant department (CFX, FX, Surfacing)
• Minimum 1 years of development experience with industry standard DCC Tools
• Knowledgeable in various python APIs (in particular those related to DCC tools)
• Knowledgeable of digital asset creation and corresponding formats
• Expertise at building simple/clean user interfaces to complex systems
• Robust understanding of VFX/Animation pipeline and artist workflow• Knowledgeable of PEP8 standard
• Experience utilizing GitHub
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