Description
Activision is looking for Rendering
Engineers at multiple levels of seniority to join our studios located across North America and drive the vision of what a true next-gen
console can achieve.
We're looking for people who relish the challenge of achieving graphical
rendering excellence in less than 16ms, who keep up to date with industry
trends, want to intelligently apply the latest rendering techniques, and even
break new ground on your own. You'll be comfortable writing gpu shaders
and cringe when your gpu capture says you just added .2 ms more to the frame
than you thought it should.
The primary responsibility of our Rendering Engineers is for developing
rendering subsystems for multiple console platforms. As a Rendering
Engineer, you'll be responsible for executing on rendering features
meeting our game’s artistic vision, and will be working hand-in-hand with our
Lead Rendering Engineer and artists. Qualified candidates need to be
self-starters able to operate in a highly dynamic environment, and have concise
execution during times of high stress.
This is a great opportunity for someone who
has a solid technical background, a passion for the gaming industry and enjoys
working with powerful engineering teams.
Duties and Responsibilities:
·
Architect, refactor and maintain rendering pipelines and
features
·
Design, write, debug and refine rendering systems, features,
tools and infrastructure as needed
·
Work with other rendering engineers in developing the games
“look”
Qualifications:
·
Professional rendering programming experience
·
Contributed extensively to the development of at least
one shipped games, on PC or console
·
Proficient with 3D math including linear algebra (vector math,
matrices)
·
Proficient in lighting, fx, post processing, shaders
·
Demonstrated proficiency in and knowledge of C/C++, data
structures, performance, and multi-threaded programming techniques
·
Profile and performance tuning of rendering code, including
experience with PIX & GPAD
·
Knowledge of common data structures and algorithmic solutions
·
Ability to quickly understand and work with internal and externally
developed code
·
University-level degree in Computer Science or related field
·
A strong passion for video games of many kinds
Nice to Haves:
·
Experience with computer game technologies including: Camera
systems, AI programming, physics, 3D programming, animation, collision
detection
·
Demonstrated ability to write clean, readable, portable,
reliable, and optimized code on current-gen consoles
About Us:
For more than 30 years, Activision has been
changing the way people play. In the process, we have built one of the
largest portfolios of recognized brands and today we are one of the most
valuable interactive entertainment companies in the world.
Founded in 1979 as the first independent
video game software developer and distributor, the company launched a series of
multi-million unit selling titles in the early 1980s for the Atari 2600
including Pitfall, Kaboom! and River Raid. And since then, Activision has
created some of the most iconic and memorable game experiences of all time.
Today, the company is a leading worldwide
developer, publisher and distributor of interactive entertainment and leisure
products for various consoles, handheld platforms and the PC. Over the
past five years, we have continued to thrive as a leading digital entertainment
provider whose games appeal to a variety of gamers.
We strive to make the most fun, thrilling,
and engaging entertainment experiences for our players, who live in a world
with many entertainment options.
We recognize that our success is built upon
the shared dedication of great people whose sense of mutual respect and
teamwork drives our performance.