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Activision Publishing

Santa Monica, California - United States
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Rendering Engineer


Activision is looking for Rendering Engineers at multiple levels of seniority to join our studios located across North America and drive the vision of what a true next-gen console can achieve. 

We're looking for people who relish the challenge of achieving graphical rendering excellence in less than 16ms, who keep up to date with industry trends, want to intelligently apply the latest rendering techniques, and even break new ground on your own. You'll be comfortable writing gpu shaders and cringe when your gpu capture says you just added .2 ms more to the frame than you thought it should.

The primary responsibility of our Rendering Engineers is for developing rendering subsystems for multiple console platforms.  As a Rendering Engineer, you'll be responsible for executing on rendering features meeting our game’s artistic vision, and will be working hand-in-hand with our Lead Rendering Engineer and artists. Qualified candidates need to be self-starters able to operate in a highly dynamic environment, and have concise execution during times of high stress. 

This is a great opportunity for someone who has a solid technical background, a passion for the gaming industry and enjoys working with powerful engineering teams.  

Duties and Responsibilities:

·        Architect, refactor and maintain rendering pipelines and features

·        Design, write, debug and refine rendering systems, features, tools and infrastructure as needed

·        Work with other rendering engineers in developing the games “look”


·        Professional rendering programming experience 

·        Contributed extensively to the development of at least one shipped games, on PC or console 

·        Proficient with 3D math including linear algebra (vector math, matrices)

·        Proficient in lighting, fx, post processing, shaders

·        Demonstrated proficiency in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques

·        Profile and performance tuning of rendering code, including experience with PIX & GPAD

·        Knowledge of common data structures and algorithmic solutions

·        Ability to quickly understand and work with internal and externally developed code

·        University-level degree in Computer Science or related field

·        A strong passion for video games of many kinds

Nice to Haves:

·        Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection

·        Demonstrated ability to write clean, readable, portable, reliable, and optimized code on current-gen consoles

About Us:

For more than 30 years, Activision has been changing the way people play.  In the process, we have built one of the largest portfolios of recognized brands and today we are one of the most valuable interactive entertainment companies in the world.

Founded in 1979 as the first independent video game software developer and distributor, the company launched a series of multi-million unit selling titles in the early 1980s for the Atari 2600 including Pitfall, Kaboom! and River Raid. And since then, Activision has created some of the most iconic and memorable game experiences of all time.

Today, the company is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products for various consoles, handheld platforms and the PC.  Over the past five years, we have continued to thrive as a leading digital entertainment provider whose games appeal to a variety of gamers.

We strive to make the most fun, thrilling, and engaging entertainment experiences for our players, who live in a world with many entertainment options.

We recognize that our success is built upon the shared dedication of great people whose sense of mutual respect and teamwork drives our performance. 

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