Sr. Technical Artist
Description
Sr. Technical Artist
Responsibilities
• Develop and optimize
efficient and robust materials/shaders to be used across multiple
assets/characters/environments.
• Define environment
workflow/lighting setup to deliver visual target with an eye towards
performance and memory management.
• Develop and maintain art
asset pipelines, and collaborate with the art team to optimize workflows,
authoring new tools as necessary.
• Establish content specs
and requirements to achieve visual target while optimizing for performance and
cross platform implications.
• Use diagnostic tools to
analyze content and identify areas for improvement.
• Assist with the
management and integration of all art assets.
• Be proactive and develop
and implement new ideas/solutions to problems as they arise.
• Be collaborative and
creative with a seasoned team of passionate developers.
• Ability to step in and
lend a hand with content creation a huge plus.
Requirements
• 5+ years of experience as
a senior/lead technical artist.
• Extensive Experience with
Unreal Engine, preferably UE4.
• Expert Maya user, with
strong scripting skills in MEL, Python, C++
• Experience with Lighting,
materials and shaders as applied to Physically Based Rendering
• Experience with Runtime
analytics and optimization best practices.
• Buckets of enthusiasm and
self-motivation, and a passion for making great games.
This Job is no longer active!