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Activision

Santa Monica, California - United States
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Sr. Technical Artist

Description

Sr. Technical Artist

Responsibilities

 

•                Develop and optimize efficient and robust materials/shaders to be used across multiple assets/characters/environments.

•                Define environment workflow/lighting setup to deliver visual target with an eye towards performance and memory management.

•                Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows, authoring new tools as necessary.

•                Establish content specs and requirements to achieve visual target while optimizing for performance and cross platform implications.

•                Use diagnostic tools to analyze content and identify areas for improvement.

•                Assist with the management and integration of all art assets.

•                Be proactive and develop and implement new ideas/solutions to problems as they arise.

•                Be collaborative and creative with a seasoned team of passionate developers.

•                Ability to step in and lend a hand with content creation a huge plus.

 

Requirements

 

•                5+ years of experience as a senior/lead technical artist.

•                Extensive Experience with Unreal Engine, preferably UE4.

•                Expert Maya user, with strong scripting skills in MEL, Python, C++

•                Experience with Lighting, materials and shaders as applied to Physically Based Rendering

•                Experience with Runtime analytics and optimization best practices.

•                Buckets of enthusiasm and self-motivation, and a passion for making great games.

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