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Skybound North Entertainment Inc.

Vancouver, British Columbia - Canada
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CG Crowd Technical Artist


An exciting opportunity to work with a small, creative firm on Robert Kirkman's series INVINCIBLE!!


Working with the Studio TD, the CG Crowd Technical Artist implements the creation of 3D crowd assets to be delivered to off-site vendors for shot implementation.


•    Creating crowd simulation to compose realistic movements of crowds using 3D software
•    Editing 3D animations for assets, mainly, but not limited to, character models
•    Works with the Studio TD to determine the best possible technical and creative approaches.
•    Authors environments in preparation for crowd simulation
•    Creates initial layout of crowd agents in accordance with approved storyboards.
•    Follows the established style of performance for the project and mentors as necessary.
•    Seeks creative options to maximize re-use when applicable.
•    Adheres to timeliness in meeting milestones and quality assurance.
•    Collaborates with creative and technical staff to ensure crowd feasibility within the confines of schedule and budget.
•    Ensures balance, composition and timing requirements are implemented in a way that supports story and character/crowds performance.
•    Creatively enhances material to achieve set standards of performance and complexity.
•    Interprets and implements notes and feedback from Director(s), Executives or clients in a timely and qualitatively acceptable way.
•    Aligns and engages with the values of Skybound North: a culture of community, connectivity, creativity and collaboration.
•    Interact respectfully, professionally and collaboratively with colleagues, partners and clients.
•    Additional duties as requested.


•    Degree and/or diploma in fine arts or animation or equivalent experience is required.
•    3+ years of production experience is preferred.
•    Prior experience as a Crowd artist is required


•    Expertise in Maya and CG production methodology.
•    Ability to communicate creative or technical concerns and ideas clearly and concisely. Practices attentive and active listening
•    Ability to rig base crowd models for 3D animation cycles.
•    Experience working with crowd kits to create procedural variation in agents.
•    Knowledge of game engines and real-time rendering is an asset.
•    Experience working with motion capture data, solving and cleaning mocap data, and creating animation cycles.
•    Encourages open communication between the team and other departments.
•    Good understanding of principles of animation. 
•    Efficient and detail oriented. Knowledge of the production process.
•    Ability to deliver work on time and meet set performance objectives.

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