Description
An exciting opportunity to work with a small, creative firm on Robert Kirkman's series INVINCIBLE!!
POSITION OVERVIEW
Working with the Studio TD, the CG Crowd Technical Artist implements the creation of 3D crowd assets to be delivered to off-site vendors for shot implementation.
PRIMARY AREAS OF RESPONSIBILITY
• Creating crowd simulation to compose realistic movements of crowds using 3D software
• Editing 3D animations for assets, mainly, but not limited to, character models
• Works with the Studio TD to determine the best possible technical and creative approaches.
• Authors environments in preparation for crowd simulation
• Creates initial layout of crowd agents in accordance with approved storyboards.
• Follows the established style of performance for the project and mentors as necessary.
• Seeks creative options to maximize re-use when applicable.
• Adheres to timeliness in meeting milestones and quality assurance.
• Collaborates with creative and technical staff to ensure crowd feasibility within the confines of schedule and budget.
• Ensures balance, composition and timing requirements are implemented in a way that supports story and character/crowds performance.
• Creatively enhances material to achieve set standards of performance and complexity.
• Interprets and implements notes and feedback from Director(s), Executives or clients in a timely and qualitatively acceptable way.
• Aligns and engages with the values of Skybound North: a culture of community, connectivity, creativity and collaboration.
• Interact respectfully, professionally and collaboratively with colleagues, partners and clients.
• Additional duties as requested.
QUALIFICATIONSEducation/Experience: • Degree and/or diploma in fine arts or animation or equivalent experience is required.
• 3+ years of production experience is preferred.
• Prior experience as a Crowd artist is required
Knowledge/Skills/Abilities:• Expertise in Maya and CG production methodology.
• Ability to communicate creative or technical concerns and ideas clearly and concisely. Practices attentive and active listening
• Ability to rig base crowd models for 3D animation cycles.
• Experience working with crowd kits to create procedural variation in agents.
• Knowledge of game engines and real-time rendering is an asset.
• Experience working with motion capture data, solving and cleaning mocap data, and creating animation cycles.
• Encourages open communication between the team and other departments.
• Good understanding of principles of animation.
• Efficient and detail oriented. Knowledge of the production process.
• Ability to deliver work on time and meet set performance objectives.