Game Art Faculty
Description
Beginning August 2019
Game Art and Virtual Reality Development Department
Game Art Faculty
Full-Time Faculty Appointment with Benefits (multiple positions available)
The Game Art Department is a nationally respected program, which houses two
separate majors: Game Art and Virtual Reality Development (GA/VRD). A highly
collaborative teaching environment merges the aesthetic of feature film with
today's most current interactive gaming hardware and software. Game students
design, create, and analyze the visual components of games. Recent successes
include winning the E3 College Game Competition in summer 2017 and Rookie of
the Year for Game Development in 2018.
Facilities: Ringling College's GA/VRD Department has facilities designed to
replicate a professional studio environment, and boasts the highest-end, state-of-the-art
computers, graphics cards, and dedicated distributed hardware for lighting
builds. Full-time Institutional Technology staff support the Department.
The Position: The Department is seeking a game artist with Unreal Engine
4 (UE4) and asset creation experience to join a dedicated faculty teaching Game
Art. The primary responsibility of this position will focus on providing
quality instruction, teaching students game art and level design techniques to
create interactive projects as well as instruction in the fundamentals of 2D
design.
Included among the duties and responsibilities, this position requires
expertise in the game development pipeline, 3D and 2D asset creation, and
simple game mechanics. Assignments include teaching introductory through
advanced courses in creating interactive game experiences and integration of
aesthetic elements into the game engine.
The successful candidate will be responsible for teaching three courses or nine
credits per semester. Ongoing commitment to creative work/scholarship in the
profession is expected. Active participation with faculty, department, and
college service is required.
This is a full-time appointment with benefits. The salary will be commensurate
with the candidate's qualifications and experience. The anticipated start date
is August 2019. The College has a supportive, collegial faculty, a curriculum
that strongly values excellence and a robust support system dedicated to using
the most current technology.
(Minimum Qualifications) Include evidence of:
- A Master's degree in Art, Game Design, or a related
field, ORa 4 year professional degree in art or design and
equivalent professional experience, training and expertise with an
appropriate record of achievement in the field.
- Experience with Maya or 3D Studio Max
- Hands on experience making assets ranging from props to
set dressed environments
- Ability to teach introductory through advanced classes
in game and level design techniques.
- Experience with Unreal Engine 4 (UE4)
- Experience with 2D design (elements and principles)
- Experience with level design
- Strong interpersonal and collaborative skills.
(Preferred Qualifications) Include evidence of:
- A terminal degree in an appropriate discipline
- Understanding of programming techniques and
computational thinking
- Experience with story development
- Experience with ZBrush and Substance Suite.
(Special Instructions to Applicants)
Required materials include cover letter; resume or CV; employment and education
history; contact information of three references (names, titles, email, and
telephone numbers); examples of personal work; and, an unofficial transcript
copy of the most relevant degree. Student work examples may also be submitted.
Candidates may be asked to submit additional materials if needed. Official
transcripts will be required upon hire. Review of applications will begin
immediately and continue until the position is filled.
For portfolio, you have the option to upload electronic documents/images, up to
5 MB, or a URL.
Apply on-line https://ringling.simplehire.com
Ringling
College of Art and Design is an Equal Opportunity Employer
PI105720956
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