DreamWorks TV - Character TD
Description
Position Summary
At DreamWorks Animation Television, our Character TD works closely with the Global VFX Supervisor, CG Asset Supervisor, CG Animation Director and/or Animation Supervisor and Partner Studio(s) to build rigs for characters and complex props. The Character TD ensures that all deliverables align with the production’s schedule, technical specifications, and creative vision of the series.
DreamWorks Animation Television has an exciting new opportunity for a Character TD to join its team based in Glendale, CA. This position is covered by the Animation Guild.
Essential Duties and Responsibilities
Responsible for character and prop setup including rigging, weighting and skinning
Work with Partner Studio(s) to create and implement assets
Utilize Python scripting to implement new tools, and update and support existing pipeline tools
Work closely with Partner Studio(s) to ensure all character TD work adheres to the creative and technical specifications of the production while ensuring scheduled deadlines are met
Provide recommendations and suggestions for designs and animatics, making sure they align with the production’s schedule
Document workflows and processes using Camtasia video and Publisher software
Review and provide noted direction on assets created by our Partner Studio(s)
Responsible for cloth simulations on custom in-house shots
Create and troubleshoot simplified crowd rigs for use with Golaem crowd software
Serve as rigging point person in show specific meetings and reviews
Collaborate with the Leads and Artists in other CG disciplines to help establish processes and pipeline integration during the course of RnD, prebuild for new shows and existing show production
Qualifications/Requirements
Extensive Maya knowledge
Strong knowledge of IK and FK systems
Experience with skin weights
Strong aesthetic ability
Strong Python scripting ability
Ability to troubleshoot and resolve unexpected technical problems
Prior experience working in a fast paced production environment
Strong attention to detail and outstanding organizational skills
Excellent verbal and written communication skills and enjoys working in a team environment
Desired Characteristics
At least 3 years of experience in television animation, feature animation, VFX, and/or video games
Experience with asset management software, Shotgun preferred
Knowledge of Golaem preferred
Interest in custom tool creation
Experience working with international Partner Studio(s) is a plus
Bachelor’s degree preferred
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