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Monolith Productions

Kirkland, Washington - United States
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Designer, World (Temp)



Monolith Productions, a division of WB Games Inc., seeks a World Designer to work closely with the Design, Art and Production staff to create and maintain high quality game spaces. This role will focus on the designing layout, creating architecture and modular assets, implementation, and editing of world content to create interesting spaces that support the game mechanics. As well as collaborating with the rest of the design team, artists, and engineers to ensure their levels are fun, interesting, and within performance constraints. 

This is a temporary (9 month) assignment.


- Work with Lead World Designer and artist to design modular architectural assets, directed layout and asset population to create compelling game spaces using proprietary tools and industry standard software.

- Work within established level design metrics and utilize the game system to identify and resolve level design, performance and gameplay issues.

- Investigate and resolve game play issues identified by QA or team members through feedback our internal bug database.

- Help keep updated documentation, including but not limited to detailed descriptions of intended game play experience, workflows and maps highlighting location for events.


Work Experience

·         Previous game design experience required.

Education, Professional Training, Technical Training or Certification

·       Proven record of developing engaging open world content.

·       Minimum 3 years of experience in the games industry or at least one shipped title working as a world designer or similar content creation experience.

·       Strong understanding and experience with 3D modeling software (Preferably Max or Maya)

·       Basic knowledge of scripting language (XML, LUA, Python, etc.) or competency in a programming language a plus.


·       Previous experience designing and working on modular levels.

·       Proficient at identifying and supporting gameplay needs and constraints within an encounter layout.

·       Work with high level of autonomy and ability to assist his/her colleagues in designing efficient modular world content and iterate encounter layouts to support the navigational and combat goals for the game.

·       Strong spatial relationships, layout design skills, and architecture elements.

·       Having a good balance between artistic and technical skills.

·       Excellent organization, negotiation and communication skills.

·       Comfortable giving and receiving constructive feedback.

·       Passion for games and game development.

·       Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.


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