Description
Game Mechanic Studios is looking for a Gameplay
Engineer to join our team to assist in the engineering and design process.
The candidate must be able to communicate well, is self-motivated and has Unity
and/ or Unreal Experience in 3D games.
The ideal candidate will have in the following Unity skills:
- Dynamic Lighting
- 3D Physics
- NavMesh
- Occulusion Culling
- Asset Bundling
- Scriptable Objects
- Custome Shaders
The ideal candidate will have experience in all the following Unreal skills:
- Native C++ engine code
- Behavior Trees
- Navigation System
- Slate and UMG
- Blueprint
Requirements
- 4-5 years of experience in game development
- Fluent in C++ and C#
- BS or equivalent
- Commitment to code quality, documentation and sound testing procedures
- Familiarity or previous development experience with Unreal a plus
- Experience in designing, developing, debugging
- 2+ Shipped games in Unity and/or UE4
- Ability to self-direct and achieve success individually and with your team
- Willingness to mentor and guide other team members
- Self-motivated
- Passionate about video games
Responsibilities
- Design, develop and implement game content, systems including enemy designs and scripted events
- Modify existing levels and testing
- Take ownership of tasks and authored systems with clear classes and commits
- Maintain excellent player experience and content creation experience
- Implement a high bar and build team culture of collaboration, creativity and passion for games
- Build automation and efficiency tools