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Sony PlayStation Visual Arts

San Diego, California - United States
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Technical Artist

Description

Technical Artist

at Sony Interactive Entertainment PlayStation
San Diego, CA

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Technical Artist

San Diego, CA

Sony PlayStation’s Visual Arts Services Group (VASG) on our San Diego campus provides world-class content, development and services to Worldwide Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof!

Our development team is looking for a Technical Artist who have experience and understanding of visual effects pipelines, Autodesk Maya software, and python programming skills. You will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software packages and needs, troubleshooting all technical issues that arise, and ensuring the quality of the final product. You will work with both our art and engineering teams to communicate and creatively problem solve between the groups.

Responsibilities:

  • Understanding and maintaining project pipelines.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining and customizing internal tools for production team.
  • Troubleshooting problems in pipeline and for individuals on as-needed basis.
  • Creating and maintaining technical documentation.

Desired Experience:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • At least 3+ years in some branch of visual effects (film, game dev, tv, etc).
  • Excellent knowledge of Maya.
  • Excellent troubleshooting skills and the ability to problem solve creatively.
  • Experience with developing Maya tools in Python.
  • PyQt/PySide experience.
  • Ability to work in a team and communicate well.
  • Any knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.

Nice to Have:

  • General knowledge of Maya rigging.
  • Experience with other programming languages, especially C++.
  • Experience developing or maintaining system environments.
  • Experiencing developing or maintaining project pipeline tools.
  • Experience with perforce and/or git.
  • Experience with project management and tracking software (such as Shotgun and Jira).

 

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.