Description
As a
Technical Art Director at Ubisoft, you have the highest-level understanding of what
our tech can do, can’t do, yet could do, plus visibility on the project as a
whole. You’re responsible for providing expert insight, tools, and support to
steer a game – and its creators – towards success.
Working
with other directors early on, you discuss intentions before making any
commitments. You take into account not only measurable factors such as
rendering, performance, and memory, but also intangible ones like timing and
momentum. Seeing the facts realistically, you establish an actionable plan to
bridge the gap between coming up with ideas and putting them into practice.
Though
every day of development brings its own mix of both expected and unforeseen
challenges, you never lose sight of the big picture. As a strategic thinker and
tactical planner, you balance short-term priorities with long-term goals, while
consistently considering the future impacts of your choices.
What
you’ll do
- Collaborate with other core team members to develop
the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data,
features, etc.).
- Assess existing tools + occasionally design
custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant
technical art directors to share information and updates, enforce standards, set
benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues
& approve technical specifications.
- Prepare post-mortems + recommend ways to evolve
how we create and integrate graphic data.
- Anticipate technological advancements and stay
up to date on market trends to define our best practices + share them with our
studios and the industry.
- Participate in recruitment to build the
technical art team & foster their growth.
What you'll bring
- A college diploma in 3D Modelling or equivalent
(undergraduate degree an asset)
- At least 7 years of art, technical art, or
programming experience, or other related experience + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity
or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software
(3DS Max, Maya, and Substance Painter), and an understanding of scripting
languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g.
Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic,
and solution-oriented spirit
- Excellent communication, interpersonal,
mentorship, and presentation skills
- Critical thinking, time management, and organizational
capabilities
- Attention to detail, curiosity,
resourcefulness, and plenty of flexibility
What to send our way
- Your CV, highlighting your education,
experience, skills, and games shipped
- Samples of your work or any supporting
documentation you find relevant.
About us
At
Ubisoft, a preeminent developer of video games, we offer a work environment unique
in the industry for allowing you to build and cultivate games that are part of
critically acclaimed, iconic AAA franchises of international repute.
When you join Ubisoft, you enter a
community of passionate, extraordinary developers connected by their need to
innovate, to be creative and to work with the latest technology. You’ll discover
a world where employees enjoy constant career advancement, a supportive
learning environment, and competitive compensation packages.
More than anything, at Ubisoft, you will
regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry,
Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets
just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer
and value diversity at our company. We do not discriminate on the basis of
race, ethnicity, religion, gender, sexual orientation, age or disability
status.