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Ilion Animation Studios

Las Rozas - Spain
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CFX Supervisor


Supervises a team of CFX artists in asset creation and during shot production, partnering with Character Supe, VFX Supe, CG Sup and Head of Production on the assigned shows

Main Duties

·        Responsible of team of groomers, cloth & hair artists and other character TDs specialized in the creation of dynamic rigs for technical animation using procedural techniques.

·        Communicate creative concept to the CFX team, supervise the quality of the work and, working closely with production, of the fulfillment of deadlines.

·        Part of cfx artist hiring, on-going feedback

• During character development:

·        Partner with Chars Sup, Head of Animation, Rigging Sup, Character Modeling, along with VFX Sup, in defining the correct methodologies for CFX

·        Define the workflows and techniques more appropriate for each challenge, including grooming, cloth rigs, fat/skin setups, etc.

·        Coordinate with CG Sup and R&D new needs in development for the upcoming challenges.

·        Guide artistically the look of grooming in CFX prior to reviewing with Chars Supe, VFX Sup and Art Director/Director, in coordination with the Shading Supervisor.

·        Make sure CFX setups are production ready when quota starts.

 • During shot production:

·        Assign shots to the team based on the previous selection and assists them during quota until final approval

·        Filters work before presenting it to the VFX Supervisor/Art Director/Director for approval

Professional Experience

·        3 years of experience as a Supervisor or at least 5 years Lead experience.

·        Experience of 10 or more years in CG animation production for television, film, games or visual effects.  


·        Extensive knowledge of procedural systems for technical animation on characters

·        Experience with xGen, Yeti, Shave&Haircut or other grooming and simulation systems.

·        Experience with nCloth, Qualoth, Marvellous Designer.

·        Experience with Houdini or Maya. Knowledge of Arnold and shading

·        Experience building pipelines


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