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Eidos Montreal

Montreal, Quebec - Canada
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Technical Animator

Description

Technical Animator

Reports to: Lead Animator

 

 

Responsibilities:

 

-          Assess technical risks and code-support for system prototyping;

-          Compile and submit reports for suggested technical solutions or new pipelines;

-          Provide workflow-enhancing toolsets and aids as necessary such as script functionality (Python, MEL, MAXscript, etc.) process documentation and ‘How-To’ Wikis;

-          Maintain the day-to-day technical efficiency of the work pipeline, trouble-shooting the processes involved and being the technical ‘go-to’ person for confused animators;

-          Oversee and edit the character setup, skinning and rigging delivery;

-          Investigate ‘specialized’ problem areas for animation such as partial rag-doll blending improvements, real-time cloth simulation, etc.;

-          Support due-diligence procedure production processes (e.g. motion capture);

-          Provide support on compiling performance/motion-capture dope sheets and preparation, attending and overseeing mocap shoots and the delivery and implementation of the resulting data into the game systems;

-          Teaching animators any necessary use of editor-related technical functionality and new functionality in updated software used in production;

-          Mentor and support less-experienced or less-technical animators as necessary;

-          Non-critical hands-on animation when needed during production.

 

 

Experiences & qualifications:

 

-          Education in 3D animation, 2D education

-          3 to 5 years of industry experience in 3D animation

-          Experienced in video games with at least one AAA published titles to your credit

-          Must have participated in at least one full videogame production, preferably next-gen

-          Excellent knowledge of Maya is preferred, or any 3D package

 

Technical skills:

 

-          Comprehensive understanding of the technical aspects and caveats of game animation

-          Ability to interface and communicate with programmers

-          Character setup, skinning and rigging experience

-          Animation-related system design and prototyping

-          Understanding of animation in game-development production

-          Acceptable hand-key ability

-          Comfortable ability in spoken and written English

-          Productive scripting experience is an Asset

-          Knowledge of facial animation systems in game development is an asset

-          Extensive experience of Motionbuilder or equivalent is an asset

-          Knowledge of Unity, Unreal or other engines is an important asset

 

 

Interpersonal skills:

 

-          A strong work ethic, initiative and above all else humility is required

-          Must thrive in a team environment with a drive for self-improvement - to learn and also to share knowledge

-          The maturity to give and receive constructive criticism is expected

-          Ambition to push the boundaries of videogame animation standards is a must

 

 

Motivation & interest:

Passion and ambition for videogames are essential!

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