Texture / Look Dev Artist
Description
We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers
The Texture / Look Dev artist is responsible for the creation of textures and shaders for the CG creatures, characters, hard-surfaced and organic models to the highest quality possible.
You can:
Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistencyDesign and write Arnold and Katana shaders to create the look desired by the client or VFX SupervisorWork closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically and aesthetically soundGenerate and edit UVsResearch and build your own reference library as well as contribute to the studio’s reference databaseYou have:
At least five years of experience as a Texture Artist/Look Dev in a VFX Production environmentA Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experienceA mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and KatanaMudbox, Zbrush knowledge is a plusA technical understanding of color spaceA cultivated aesthetic sense and a keen eye for detailA traditional arts background is preferred but not requiredAn inherent understanding of plate and image based lighting as well as full CG lightingBasic compositing skills in NukeTD skills are beneficialAn understanding of multi-pass rendering and 3D scene layoutExperience as a Modeler is preferred but not requiredStrong communication and organizational skillsAn approachable, proactive, and accommodating attitudeAn innate desire to stay informed of current technologiesStrong time management skills and the ability to balance priorities under the pressure of a deadline-driven productionA team oriented mentality with a 'get it done' attitudeAn ability to thrive in a high-pressure environmentAn ability to take direction and implement feedback with a positive attitude
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