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Santa Monica, California - United States
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Texture / Look Dev Artist


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The Texture / Look Dev artist is responsible for the creation of textures and shaders for the CG creatures, characters, hard-surfaced and organic models to the highest quality possible.

You can:

  • Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency
  • Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically and aesthetically sound
  • Generate and edit UVs
  • Research and build your own reference library as well as contribute to the studio’s reference database

  • You have:

  • At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana
  • Mudbox, Zbrush knowledge is a plus
  • A technical understanding of color space
  • A cultivated aesthetic sense and a keen eye for detail
  • A traditional arts background is preferred but not required
  • An inherent understanding of plate and image based lighting as well as full CG lightingBasic compositing skills in Nuke
  • TD skills are beneficial
  • An understanding of multi-pass rendering and 3D scene layout
  • Experience as a Modeler is preferred but not required
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • This Job is no longer active!