Description
Project: Avatar Sequels
We are a Los Angeles based feature
film production company creating movies heavily utilizing AR/VR techniques. We
are in search of skilled and passionate VFX Generalist TD to become an integral
support person for our teams.
You will be working closely with
multiple teams, including but not limited to the modelling, animation, stage
operations, and lighting departments. You will be responsible for training
artists and operators in new toolsets and workflows, building tools to fill
gaps in existing pipelines, providing troubleshooting support, and ensuring
best practices are followed.
You will also be an important
intermediary between various development teams and the artistic departments,
and be responsible for communicating issues and scoping new tools and
workflows. You will need to raise issues which may affect deliveries between
teams, as well as assist in the testing and rollouts of new tools, features,
and workflows to said teams.
You may also need to assist artists
in improving the modelling of assets, writing shaders, and the look development
of texturing.
This is a long term and full-time
position in a friendly, creative, and collaborative working environment. We
provide competitive compensation based on your experience level as well as
medical, dental and vision insurance. Perks include a café on site, a
well-equipped private gym, and a rec room with video games, ping-pong, and a
pool table.
Required:
· Well versed in both the development and artistic sides of
a VFX film production
· Production experience working in and troubleshooting Maya
· Knowledge of Realtime Rendering and Performance (Any
Realtime Engine), as well as Realtime modeling practices
· Familiar with MotionBuilder
· Proficient with Linux
· Good problem-solving skills.
· Flexibility; this is a dynamic production environment.
· Capable of working in a fast-paced environment with rapid
turnaround
· Enjoy working collaboratively and problem solving
Preferred:
· 3+ years of Python and PySide/PyQTt experience, with a proven
competence in good interface concepts
· Experience with OpenGL
· Experience with Nuke, Substance Painter, Photoshop
· Proven understanding of colors spaces, LUTs, etc.
· Previs or Game Engine experience
· Simple creature rigging and skinning
· Experience with lighting and shots/sequences
· Knowledge of animation
workflows
Candidates must be US citizens or Permanent Residence card (Green Card) holders.