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SIE PlayStation Visual Arts

San Diego, California - United States
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FX Artist

Description

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

VFX Artist

San Diego, CA

As an VFX Artist for PlayStation's Visual Arts Group, your work will have impact across multiple game titles. Become a part of the Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.

Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies: Naughty Dog, Santa Monica Studios, Guerrilla Games, Japan Studios, and other Sony PlayStation first-party studios. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof! 

Responsibilities:

  • Content creation of visual VFX across all areas of the game.
  • Work closely with engine programmers to build future tools, pipelines, and graphic potential.
  • Work closely with the VFX Supervisor deliver their vision.
  • Maintain a strong knowledge of the game’s design to support communication and allow better discussions.
  • Create and maintain VFX and shader libraries.
  • Resolve assortment of complex artistic/ VFX development issues for other Artists and team members.
  • Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods.
  • Demonstrate strong time management and prioritization skills by collaborating with the Production group to develop task lists, ensuring assignments are progressing according to schedules, milestones and overall project goals.

Qualifications:

  • Minimum 3-5 years’ industry or related experience.
  • 1 or more published AAA titles.
  • Current or next-gen video game platform experience.
  • Comprehensive knowledge of VFX art production pipelines, tools, and systems associated with VFX asset creation.
  • Thorough understanding of shader techniques as applied to visual effects.
  • Traditional art and animation training and production experience.
  • Strong technical abilities; knowledge of PBR systems a plus.
  • Proficient in Maya (or 3D modeling package) and Photoshop. 
  • Working knowledge of dynamics and simulations packages a plus.
  • Familiarity with video game product development including, but not limited to: workflow, tools, particle systems, lighting, high and low poly modeling, texture painting, texture/UV animation, UV layout, in-game and sprite animation, dynamics and simulations, material setup, and engine parameters/optimizations.
  • Excellent communication, organizational, time management, and interpersonal skills. 
  • B.A.in fine arts or relevant curriculum, or equivalent skill set.

Pluses:

  • C++ programming experience.
  • Premiere/After Effects experience.
  • Side-VFX Houdini experience.

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