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INDG

Amsterdam - Netherlands
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3D Developer

Description

What you’ll do:

Build one specific feature of Grip: To automatically generate a real format (GLTF, USDZ) from the original Grip format

You are a developer that breathes 3D through and through, with a great understanding of writing rendering engines and dealing with all the associated 3D math.  Within Grip you would be responsible for working on and extending the core 3D rendering capabilities built in the software. This requires both building the algorithms for our proprietary compositing-based real-time photorealistic render-engine, as well as the high-end backend render-service, and the asset-pipeline to get 3D content ready to be used with this renderer. Ideally you also have a good intuition of how to handle user-interaction with 3D scenes, and can help make the software easy and fun to use, while still being incredibly powerful. You would join a team of skilled developers that have built Grip into a SaaS software platform with many global brands as client.


You’ll be working on three main areas:

GFX pipeline

Requires experience with writing 2D and 3D render-engines, in particular shader-code, ray-marching, intrinsic decomposition and pixel-based composition. Other related areas are: reconstructing noisy data (mp4-artifacting), data-encoding (mp4, jpeg, etc.), color-space (linear, srgb, hsb, lab, etc.), calculations of surfaces and light-paths (normals, refraction, mip-map-bias, roughness/refraction). Need to have a strong knowledge of lighting math (light-paths, shadows, refraction & reflection, etc.). Languages: GLSL/WebGL/TypeScript/JS

 

Rendering pipeline 

Experience with 3DSMax is a bonus, but at least in-depth knowledge of rendering pipelines & farm-management, composition (photoshop is a bonus), and developing software/automation for this. Understanding of the Vray framebuffer and its components and how to dynamically combine these based on external inputs (artwork/label of a product, settings such as shadow/gradient/refraction from our viewer software). Develop (R&D) new compositing-based pipelines to achieve new features. Languages: C#/.net/Vray/Max/RenderPal 

 

Viewer 

Experience with 3D engines and 3D world/space navigation. Need to work on manipulating and navigating a 3D space with multiple objects in a super-easy-intuitive way. Focus on the interaction, things like 3D grippers, setting up cameras/views, snapping in 3D to grid/AI-based-plane-detection. Languages: WebGL/TypeScript/JS


The procedure  

Please send your resume and portfolio. This position is open to remote workers and also those who are interested in relocating to Amsterdam, we provide relocation support including processing visa applications. If you have any questions, please don’t hesitate to contact our HR Department at +31 (0) 20 488 9696